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* Vehicle Damage - Use "objectCurators" Micro-optimization. Approximately 4x faster compared to previous method (0.0063 vs 0.0012 ms). * Remove extra whitespace * Removed extraneous isNotEqualTo check * Corrected missing array * Update addons/vehicle_damage/XEH_postInit.sqf Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: jonpas <jonpas33@gmail.com>
ace_vehicle_damage
Adds enhanced vehicle damage. Primary goal is to remove global vehicle health and instead opt for a "component based" health system.