ACE3/addons/vehicle_damage/functions/fnc_blowOffTurret.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: commy2
* Blow off turret effect.
*
* Arguments:
* 0: Vehicle <Object>
*
* Return Value:
* None
*
* Example:
* (vehicle player) call ace_vehicle_damage_fnc_blowOffTurret
*
* Public: No
*/
// delayed so the object is spawned after the model changes to a wreck
// the sudden change in the model would cause nearby physx objects to get stuck
[{
params ["_vehicle"];
private _config = _vehicle call CBA_fnc_getObjectConfig;
getArray (_config >> QGVAR(turret)) params [["_model", "", [""]], ["_offset", [0,0,0], [[]], 3]];
if (_model isEqualTo "") exitWith {};
private _position = _vehicle modelToWorld _offset;
private _turret = createVehicle [_model, _position, [], 0, "CAN_COLLIDE"];
_turret setVectorUp [random 1, random 1, 1];
_turret setVelocity [random 7, random 7, 8 + random 5];
// add turret to all curators that already own the wreck
[QGVAR(addTurretToEditable), [_vehicle, _turret]] call CBA_fnc_serverEvent;
}, _this, 1] call CBA_fnc_waitAndExecute;