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https://github.com/acemod/ACE3.git
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742626ff1a
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
38 lines
896 B
Plaintext
38 lines
896 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: PabstMirror
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* Handles when vehicle or man is killed.
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* Note: Runs where unit is local.
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*
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* Arguments:
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* 0: DeadVehicle <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [bob1] call ACE_attach_fnc_handleKilled
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*
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* Public: No
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*/
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params ["_deadUnit"];
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TRACE_1("params",_deadUnit);
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private _attachedList = _deadUnit getVariable [QGVAR(attached), []];
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if (_attachedList isEqualTo []) exitWith {};
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{
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_x params ["_xObject"];
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TRACE_2("detaching",_xObject,_deadUnit);
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detach _xObject;
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//If it's a vehicle, also delete the attached
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if (!(_deadUnit isKindOf "CAManBase")) then {
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_xObject setPos ((getPos _deadUnit) vectorAdd [0, 0, -1000]);
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[{deleteVehicle (_this select 0)}, [_xObject], 2] call CBA_fnc_waitAndExecute;
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};
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} forEach _attachedList;
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_deadUnit setVariable [QGVAR(attached), nil, true];
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