ACE3/addons/disarming/functions
jonpas e11e102a76 Underwater actions support (#4984)
* Enable majority of actions underwater

* Remove log

* Add logistics_wirecutter support (don't play kneel animations underwater - looks silly)

* Don't perform kneel animations when repairing or medicaling underwater

* Fix interaction menu rendering underwater (was moving based on player eye level due to height max used for large vehicles)

* Fix attach underwater (LIW does not work underwater, LIS does), Add attach scan drawing define

* Remove left-over systemChat

* Remove vehiclelock from Plane, Disallow linking belt underwater, Allow checking ammo when sitting via action (was already possible via keybind), Use param for LIS
2017-08-22 13:30:56 -05:00
..
fnc_canBeDisarmed.sqf Code cleanup of Disarming module 2015-08-09 05:18:26 +02:00
fnc_canPlayerDisarmUnit.sqf Underwater actions support (#4984) 2017-08-22 13:30:56 -05:00
fnc_disarmDropItems.sqf Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
fnc_eventCallerFinish.sqf convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
fnc_eventTargetFinish.sqf Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
fnc_eventTargetStart.sqf Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
fnc_getAllGearContainer.sqf Minor optimizations using private, params, and isEqualType (#4323) 2016-09-04 16:44:22 +02:00
fnc_getAllGearUnit.sqf Fix count problems 2015-08-14 20:13:41 -05:00
fnc_openDisarmDialog.sqf Minor optimizations using private, params, and isEqualType (#4323) 2016-09-04 16:44:22 +02:00
fnc_showItemsInListbox.sqf Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
fnc_verifyMagazinesMoved.sqf Minor optimizations using private, params, and isEqualType (#4323) 2016-09-04 16:44:22 +02:00
script_component.hpp Disarming Prototype 2015-02-10 19:55:53 -06:00