ACE3/addons/explosives/functions/fnc_place_Cancel.sqf
2015-04-06 22:20:11 +02:00

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/*
* Author: Garth 'L-H' de Wet
* Cancels placement of the explosive
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* call ACE_Explosives_fnc_place_Cancel;
*
* Public: Yes
*/
#include "script_component.hpp"
if (GVAR(pfeh_running)) then {
[QGVAR(Placement),"OnEachFrame"] call CALLSTACK(BIS_fnc_removeStackedEventHandler);
GVAR(pfeh_running) = false;
};
if (!isNull (GVAR(Setup))) then {
deleteVehicle GVAR(Setup);
};
GVAR(Setup) = objNull;
if (isNil {GVAR(placer)}) then {
GVAR(placer) = objNull;
};
[GVAR(placer), "ACE_Explosives", false] call EFUNC(Common,setForceWalkStatus);
GVAR(placer) = objNull;
call EFUNC(interaction,hideMouseHint);
[ACE_player, "DefaultAction", ACE_player getVariable [QGVAR(Place), -1]] call EFUNC(Common,removeActionEventHandler);
[ACE_player, "zoomtemp", ACE_player getVariable [QGVAR(Cancel), -1]] call EFUNC(Common,removeActionEventHandler);