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fnc_addCellphoneIED.sqf
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Changed the tabs to 4 spaces. Hopefully.
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2015-04-06 22:20:11 +02:00 |
fnc_addClacker.sqf
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rename cfgAce_Triggers to ACE_Triggers
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2015-04-10 05:56:19 +02:00 |
fnc_addDetonateActions.sqf
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rename cfgAce_Triggers to ACE_Triggers
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2015-04-10 05:56:19 +02:00 |
fnc_addExplosiveActions.sqf
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Renamed functions to be more inline with their purpose.
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2015-04-01 19:09:19 +02:00 |
fnc_addToSpeedDial.sqf
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Changed the tabs to 4 spaces. Hopefully.
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2015-04-06 22:20:11 +02:00 |
fnc_addTransmitterActions.sqf
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Changed the tabs to 4 spaces. Hopefully.
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2015-04-06 22:20:11 +02:00 |
fnc_addTriggerActions.sqf
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Changed the tabs to 4 spaces. Hopefully.
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2015-04-06 22:20:11 +02:00 |
fnc_canDefuse.sqf
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Random clean ups and explosive can now detonate with their object.
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2015-04-01 20:43:18 +02:00 |
fnc_canDetonate.sqf
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Fixed incorrect indenting with headers in explosives.
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2015-02-02 10:35:17 +02:00 |
fnc_defuseExplosive.sqf
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Changed the tabs to 4 spaces. Hopefully.
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2015-04-06 22:20:11 +02:00 |
fnc_detonateExplosive.sqf
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Merge branch 'master' into tabCleanup
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2015-04-07 15:00:56 -03:00 |
fnc_dialingPhone.sqf
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Switch everything to use modelToWorldVisual instead of modelToWorld.
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2015-04-03 15:26:27 -07:00 |
fnc_dialPhone.sqf
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Changed the tabs to 4 spaces. Hopefully.
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2015-04-06 22:20:11 +02:00 |
fnc_getDetonators.sqf
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Changed the tabs to 4 spaces. Hopefully.
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2015-04-06 22:20:11 +02:00 |
fnc_getPlacedExplosives.sqf
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rename cfgAce_Triggers to ACE_Triggers
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2015-04-10 05:56:19 +02:00 |
fnc_getSpeedDialExplosive.sqf
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Changed the tabs to 4 spaces. Hopefully.
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2015-04-06 22:20:11 +02:00 |
fnc_handleScrollWheel.sqf
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Random clean ups and explosive can now detonate with their object.
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2015-04-01 20:43:18 +02:00 |
fnc_hasExplosives.sqf
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Changed the tabs to 4 spaces. Hopefully.
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2015-04-06 22:20:11 +02:00 |
fnc_hasPlacedExplosives.sqf
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Fixed incorrect indenting with headers in explosives.
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2015-02-02 10:35:17 +02:00 |
fnc_module.sqf
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Changed the tabs to 4 spaces. Hopefully.
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2015-04-06 22:20:11 +02:00 |
fnc_onLanded.sqf
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Explosives: cancel placement when opening interact
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2015-04-09 14:48:27 -05:00 |
fnc_openTimerSetUI.sqf
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Changed the tabs to 4 spaces. Hopefully.
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2015-04-06 22:20:11 +02:00 |
fnc_place_Approve.sqf
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Explosives: cancel placement when opening interact
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2015-04-09 14:48:27 -05:00 |
fnc_place_Cancel.sqf
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Changed the tabs to 4 spaces. Hopefully.
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2015-04-06 22:20:11 +02:00 |
fnc_placeExplosive.sqf
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rename cfgAce_Triggers to ACE_Triggers
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2015-04-10 05:56:19 +02:00 |
fnc_removeFromSpeedDial.sqf
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Changed the tabs to 4 spaces. Hopefully.
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2015-04-06 22:20:11 +02:00 |
fnc_selectTrigger.sqf
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rename cfgAce_Triggers to ACE_Triggers
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2015-04-10 05:56:19 +02:00 |
fnc_setPosition.sqf
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Changed the tabs to 4 spaces. Hopefully.
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2015-04-06 22:20:11 +02:00 |
fnc_setSpeedDial.sqf
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Fixed various points raised in the PR.
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2015-02-19 15:30:01 +02:00 |
fnc_setupExplosive.sqf
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Changed the tabs to 4 spaces. Hopefully.
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2015-04-06 22:20:11 +02:00 |
fnc_startDefuse.sqf
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Changed the tabs to 4 spaces. Hopefully.
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2015-04-06 22:20:11 +02:00 |
fnc_startTimer.sqf
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Random clean ups and explosive can now detonate with their object.
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2015-04-01 20:43:18 +02:00 |
fnc_triggerType.sqf
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rename cfgAce_Triggers to ACE_Triggers
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2015-04-10 05:56:19 +02:00 |
script_component.hpp
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Added the function's script_component.hpp that includes the correct file. To reduce potential pain areas if a rename occurs.
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2015-01-13 23:21:31 +02:00 |