ACE3/addons/fcs
KoffeinFlummi 761e23001f Merge https://github.com/Dimaslg/ACE3 into spanish-merge
Conflicts:
	addons/medical/stringtable.xml
	addons/missileguidance/stringtable.xml
	addons/optionsmenu/stringtable.xml
2015-05-01 16:51:20 +02:00
..
functions Revert "Takes negative initSpeed values into account" 2015-05-01 10:38:41 -03:00
$PBOPREFIX$ Add PBOPREFIX 2015-01-12 11:27:56 +01:00
CfgAmmo.hpp fcs per turrets 2015-02-03 23:03:43 +01:00
CfgEventHandlers.hpp Allow adding FCS to static weapons 2015-02-15 17:26:08 -03:00
CfgMagazines.hpp fcs per turrets 2015-02-03 23:03:43 +01:00
CfgOptics.hpp align correctly, create event, remove FCS from laserDesignator. 2015-04-14 16:20:03 -07:00
CfgVehicles.hpp 142 - fix inheritance changes 2015-03-28 07:50:52 +01:00
CfgWeapons.hpp fcs per turrets 2015-02-03 23:03:43 +01:00
config.cpp ace extensions class for modularity 2015-04-20 18:48:58 +02:00
initKeybinds.sqf plurals 2015-04-30 22:39:33 +02:00
README.md Create README.md 2015-01-26 13:44:05 +01:00
script_component.hpp Change FCS indentation to 4 spaces 2015-01-14 21:07:41 +01:00
stringtable.xml Merge https://github.com/Dimaslg/ACE3 into spanish-merge 2015-05-01 16:51:20 +02:00
XEH_clientInit.sqf Don't do client stuff on dedicated. 2015-04-12 22:44:19 -05:00
XEH_preInit.sqf Added: ace_fcs_forceUpdate event for forcing the FCS to update from self-designate 2015-04-03 09:49:41 -07:00

ace_fcs

Adds a fire control system to armoured vehicles and helicoters, allowing the precise engagement of stationary and moving targets.

Maintainers

The people responsible for merging changes to this component or answering potential questions.