ACE3/extensions/common
jaynus e22080db3a Reworked with test p3d.
Animations accessible. Pass map of animation names and phases and pass a vector of the lods you want to animate.

Dynamic loading humbuggery.

Added: A3->Extension animation state sync framework done. Test cases for animations created.

Apply animation phases from game to test case render.

Continuing finalization. rotation_offset was reversed for zero_distance, thats fixed but still off. Rendering test hard-coded for container LOD temporarily.

Rotation translation corrected.

Removed: Scale flipping, these should work now but they dont.

Debug logging, debug model.

Correct parameters to extension.

Stability fixes.

Animations nearly aligning correctly.

scale, rotation and translation work; still not working. Back compat for v60 p3d's fully implemented.

Add vehicle ID to animation state send.

cmake bullet integration from submodule.

WINVER forced for all builds.

More bullet + windows + cmake fun.

Remove LinaerMath.

Testing for nou.

typo

Fixed: Pathing bug.

Vehicle damage working set for Nou.
2015-05-12 16:37:01 -07:00
..
directx Reworked with test p3d. 2015-05-12 16:37:01 -07:00
glm This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
p3d Reworked with test p3d. 2015-05-12 16:37:01 -07:00
pbo Reworked with test p3d. 2015-05-12 16:37:01 -07:00
simulation Reworked with test p3d. 2015-05-12 16:37:01 -07:00
ace_common.cpp Cmake framework for cross-platform extensions and building. 2015-04-03 13:46:53 -07:00
ace_common.h Added versioning to build process and automated version/git integration. 2015-04-21 16:49:30 -07:00
ace_version_win32.rc.in Added versioning to build process and automated version/git integration. 2015-04-21 16:49:30 -07:00
ace_version.hpp.in Added versioning to build process and automated version/git integration. 2015-04-21 16:49:30 -07:00
arguments.hpp Reworked with test p3d. 2015-05-12 16:37:01 -07:00
CMakeLists.txt This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
dispatch.hpp Reworked with test p3d. 2015-05-12 16:37:01 -07:00
easyloggingc++.hpp Added: Regex filtering for pbo index. 2015-05-10 17:45:38 -07:00
logging.hpp This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
lzoconf.h This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
lzodefs.h This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
membuf.hpp This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
minilzo.c This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
minilzo.h This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
shared.cpp Reworked with test p3d. 2015-05-12 16:37:01 -07:00
shared.hpp Reworked with test p3d. 2015-05-12 16:37:01 -07:00
simplepipe_win32.cpp This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
simplepipe_win32.hpp This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
singleton.hpp This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
targetver.h This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
transform_matrix.hpp This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
vector.cpp This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
vector.hpp Reworked with test p3d. 2015-05-12 16:37:01 -07:00