ACE3/addons/inventory/XEH_preInit.sqf
2016-01-03 14:47:37 +01:00

65 lines
1.9 KiB
Plaintext

#include "script_component.hpp"
ADDON = false;
PREP(addCustomFilter);
PREP(currentItemListBox);
PREP(forceItemListUpdate);
PREP(inventoryDisplayLoaded);
PREP(onLBSelChanged);
// cache config
// items in the inventory display can only be distinguished by their lb names and pictures
// this can cause collisions (mainly weapons with attachments),
// but if the item has the same name and picture it at least shouldn't change the filter anyway
// luckily we don't need private items, so dummy and parent classes are out of the picture
if !(uiNamespace getVariable [QGVAR(configCached), false]) then {
private _fnc_addToCache = {
private _displayName = getText (_this >> "displayName");
private _picture = getText (_this >> "picture");
// list box seems to delete the leading backslash
if (_picture select [0,1] == "\") then {
_picture = _picture select [1];
};
uiNamespace setVariable [format [QGVAR(ItemKey:%1:%2), _displayName, _picture], _this];
};
// weapons and items
{
if (getNumber (_x >> "scope") > 0) then {_x call _fnc_addToCache};
false
} count (
("true" configClasses (configFile >> "CfgWeapons")) +
("true" configClasses (configFile >> "CfgGlasses"))
);
// magazines
{
if (getNumber (_x >> "scope") == 2) then {_x call _fnc_addToCache};
false
} count ("true" configClasses (configFile >> "CfgMagazines"));
// backpacks
{
if (getNumber (_x >> "scope") > 0 && {getNumber (_x >> "isBackpack") == 1}) then {_x call _fnc_addToCache};
false
} count ("true" configClasses (configFile >> "CfgVehicles"));
uiNamespace setVariable [QGVAR(configCached), true];
};
PREP(filterWeapons);
PREP(filterMagazines);
PREP(filterItems);
PREP(filterHeadgear);
PREP(filterUniforms);
PREP(filterVests);
PREP(filterBackpacks);
PREP(filterGrenades);
PREP(filterMedical);
ADDON = true;