ACE3/addons/minedetector
esteldunedain e26eda3ac2 - Optimize getDetectedObject
- Cache detected mines for 0.15 s
- Call detectorLoop every 0.05 s instead of 0.01s
- Compile a dictionary of detectable classnames from config at start
- Switch to playSound3d for global effect
- Remove dummy
- Change config entries to support playSound3d
- Cache getDetectorConfig for better interaction menu performance
- Change sound to mono wss
- Close #4049
2016-07-04 19:04:58 -03:00
..
data Delete unused animation files 2016-06-12 16:29:00 +02:00
functions - Optimize getDetectedObject 2016-07-04 19:04:58 -03:00
sounds - Optimize getDetectedObject 2016-07-04 19:04:58 -03:00
ui Add icons for mine detector actions. Close #3935 2016-06-18 20:05:14 -03:00
$PBOPREFIX$ Add mine detector port from ACE2 2016-05-03 22:37:02 +02:00
ACE_detector.hpp - Optimize getDetectedObject 2016-07-04 19:04:58 -03:00
ace_wallon_vmh3.p3d Add mine detector port from ACE2 2016-05-03 22:37:02 +02:00
ace_wallon_vmm3.p3d Add mine detector port from ACE2 2016-05-03 22:37:02 +02:00
CfgAmmo.hpp fix mine detector not picking up fused explosives 2016-06-16 17:20:15 +02:00
CfgEventHandlers.hpp Add mine detector port from ACE2 2016-05-03 22:37:02 +02:00
CfgVehicles.hpp - Optimize getDetectedObject 2016-07-04 19:04:58 -03:00
CfgWeapons.hpp Add mass to metal detectors 2016-06-12 12:41:59 +02:00
config.cpp - Optimize getDetectedObject 2016-07-04 19:04:58 -03:00
README.md Add mine detector port from ACE2 2016-05-03 22:37:02 +02:00
script_component.hpp - Optimize getDetectedObject 2016-07-04 19:04:58 -03:00
stringtable.xml Add missing french entries in stringtables and update older ones 2016-06-19 01:18:12 +02:00
XEH_clientInit.sqf - Optimize getDetectedObject 2016-07-04 19:04:58 -03:00
XEH_preInit.sqf - Optimize getDetectedObject 2016-07-04 19:04:58 -03:00
XEH_PREP.hpp Add mine detector port from ACE2 2016-05-03 22:37:02 +02:00

ace_minedetector

Add mine detectors

Maintainers

The people responsible for merging changes to this component or answering potential questions.