ACE3/addons/nightvision
PabstMirror efe09682cc
Add SQFC support (#8235)
* sqfc

compile_script
cba 3.15.5 and update make.py

* \n

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update make.py

Co-authored-by: jonpas <jonpas33@gmail.com>
2021-09-03 19:08:34 -05:00
..
data ST Nightvision Effects (#4694) 2017-12-06 13:15:33 -06:00
functions Utilize isNotEqualTo (#7929) 2021-02-27 11:05:05 -06:00
models Move model to folder 2015-02-17 22:06:37 -06:00
UI Initial commit 2015-10-07 20:11:07 +02:00
$PBOPREFIX$ Added missing PBOPREFIX files 2015-05-11 17:37:08 +02:00
ACE_Settings.hpp NightVision - Add setting for shutter effects (#6134) 2018-02-10 03:31:22 +01:00
CfgEventHandlers.hpp Add SQFC support (#8235) 2021-09-03 19:08:34 -05:00
CfgIRLaserSettings.hpp Nightvision - Increase max amount of IR rays to 64 (#7669) 2020-05-07 11:34:41 -05:00
CfgVehicles.hpp ST Nightvision Effects (#4694) 2017-12-06 13:15:33 -06:00
CfgWeapons.hpp Night Vision - Add color variants to all generations (#8209) 2021-05-09 18:49:56 +02:00
config.cpp Night Vision - Add color variants to all generations (#8209) 2021-05-09 18:49:56 +02:00
initSettings.sqf initial push (#8099) 2021-02-18 12:58:26 -06:00
README.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
RscTitles.hpp ST Nightvision Effects (#4694) 2017-12-06 13:15:33 -06:00
script_component.hpp reset effect on magnifaction transition 2020-02-23 13:52:32 +01:00
stringtable.xml up russian language (#8263) 2021-05-25 21:06:00 -05:00
XEH_postInit.sqf reset effect on magnifaction transition 2020-02-23 13:52:32 +01:00
XEH_preInit.sqf More trivial code cleanup (#6859) 2019-03-21 08:52:32 -05:00
XEH_PREP.hpp ST Nightvision Effects (#4694) 2017-12-06 13:15:33 -06:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_nightvision

Adds different types of NVGs with different levels of quality.