mirror of
https://github.com/acemod/ACE3.git
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b3f03d5ffb
* add base structure * Add getModuleDestination * Add 2d map support, debug * Cleanup, handle weapon max range * Handle non-local units * Use new showMessage func * Run on groups when placed on leader * Support for Indirect Fire Vehicles * Cleanup * Use doArtilleryFire which was fixed in 1.68 |
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.. | ||
functions | ||
ui | ||
$PBOPREFIX$ | ||
ACE_Settings.hpp | ||
CfgEventHandlers.hpp | ||
CfgFactionClasses.hpp | ||
CfgVehicles.hpp | ||
config.cpp | ||
README.md | ||
script_component.hpp | ||
stringtable.xml | ||
XEH_postInit.sqf | ||
XEH_preInit.sqf | ||
XEH_PREP.hpp | ||
XEH_preStart.sqf |
ace_zeus
Provides control over various aspects of Zeus:
- Ascension messages
- Eagle
- Wind sounds
- Ordnance radio messages
- Mine markers
Maintainers
The people responsible for merging changes to this component or answering potential questions.