ACE3/addons/scopes/functions/fnc_getCurrentZeroRange.sqf

41 lines
1.0 KiB
Plaintext

/*
* Author: Ruthberg
* Gets the zero range of the currently used optic
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* current zero range <NUMBER>
*
* Example:
* [player] call ace_scopes_fnc_getCurrentZeroRange
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit"];
if (!GVAR(enabled)) exitWith { currentZeroing _unit };
private _weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex);
if (_weaponIndex < 0) exitWith { currentZeroing _unit };
private _optic = GVAR(Optics) select _weaponIndex;
private _opticConfig = if (_optic != "") then {
(configFile >> "CfgWeapons" >> _optic)
} else {
(configFile >> "CfgWeapons" >> (GVAR(Guns) select _weaponIndex))
};
private _zeroRange = currentZeroing _unit;
if (GVAR(overwriteZeroRange) && {GVAR(canAdjustElevation) select _weaponIndex}) then {
_zeroRange = GVAR(defaultZeroRange);
};
if (isNumber (_opticConfig >> "ACE_ScopeZeroRange")) then {
_zeroRange = getNumber(_opticConfig >> "ACE_ScopeZeroRange");
};
_zeroRange