ACE3/addons/missileguidance/functions/fnc_wire_onFired.sqf
2022-04-15 22:25:18 -05:00

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#include "script_component.hpp"
/*
* Author: Dani (TCVM)
* Sets up wireGuided state arrays (called from missileGuidance's onFired).
*
* Arguments:
* Guidance Arg Array <ARRAY>
*
* Return Value:
* None
*
* Example:
* [] call ace_missileguidance_fnc_wire_onFired
*
* Public: No
*/
params ["_firedEH", "", "", "_seekerParams", "_stateParams"];
_firedEH params ["_shooter","_weapon","","","","","_projectile", "_gunner"];
_stateParams params ["", "", "_attackProfileStateParams"];
_seekerParams params ["", "", "_seekerMaxRange", "_seekerMinRange"];
private _config = configOf _projectile >> "ace_missileguidance";
private _maxCorrectableDistance = [_config >> "correctionDistance", "NUMBER", DEFAULT_CORRECTION_DISTANCE] call CBA_fnc_getConfigEntry;
private _distanceAheadOfMissile = [_config >> "missileLeadDistance", "NUMBER", DEFAULT_LEAD_DISTANCE] call CBA_fnc_getConfigEntry;
private _maxDistanceSqr = _seekerMaxRange * _seekerMaxRange;
private _minDistanceSqr = _seekerMinRange * _seekerMinRange;
// AI don't know how to use the crosshair offset becauze they dum dum
private _crosshairOffset = if ((_gunner != ACE_PLAYER) && {_gunner != (ACE_controlledUAV select 1)}) then {
[0, 0, 0];
} else {
[_config >> "offsetFromCrosshair", "ARRAY", [0, 0, 0]] call CBA_fnc_getConfigEntry
};
private _turretPath = [_shooter, _weapon] call CBA_fnc_turretPathWeapon;
private _turretConfig = [_shooter, _turretPath] call CBA_fnc_getTurret;
private _wireCutSource = _shooter selectionPosition getText(_turretConfig >> "missileEnd");
_attackProfileStateParams set [0, _maxCorrectableDistance];
_attackProfileStateParams set [1, false]; // _wireCut
_attackProfileStateParams set [2, [0, 0, 0]]; // _randomVector
_attackProfileStateParams set [3, _crosshairOffset]; // crosshair offset
_attackProfileStateParams set [4, _maxDistanceSqr]; // max distance squared used for wire cut
_attackProfileStateParams set [5, _minDistanceSqr];
_attackProfileStateParams set [6, _wireCutSource];
_attackProfileStateParams set [7, _distanceAheadOfMissile];