ACE3/addons/scopes
2016-11-15 23:11:22 +01:00
..
functions Reset scope adjustments when either the weapon or the scope change. 2016-11-15 23:11:22 +01:00
sounds scopes: partial fix 2015-01-18 18:34:45 -03:00
UI cbafyied scopes 2015-01-16 13:15:14 +01:00
$PBOPREFIX$ cbafyied scopes 2015-01-16 13:15:14 +01:00
ACE_Settings.hpp Added new ace_scopes module setting 'correctZeroing' (default on) 2016-11-15 23:11:22 +01:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgSounds.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgVehicles.hpp Added new ace_scopes module setting 'correctZeroing' (default on) 2016-11-15 23:11:22 +01:00
CfgWeapons.hpp Adds settings module for ace_scopes 2016-11-15 23:11:22 +01:00
config.cpp Adds settings module for ace_scopes 2016-11-15 23:11:22 +01:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
RscTitles.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Added new ace_scopes module setting 'correctZeroing' (default on) 2016-11-15 23:11:22 +01:00
XEH_postInit.sqf Cleanup - partly merged #4658 2016-11-15 23:11:22 +01:00
XEH_preInit.sqf Scopes - Allow Scope Adjust from FFV 2016-05-19 21:39:15 -05:00
XEH_PREP.hpp Moved all zero angle calculations into the advanced_ballistics.dll 2016-11-15 23:11:22 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_scopes

Adds adjustable turrets for long-range optics, allowing zeroing in steps of 0.1 MILs.

Maintainers

The people responsible for merging changes to this component or answering potential questions.