ACE3/addons/scopes/functions
2016-11-15 23:11:22 +01:00
..
fnc_adjustScope.sqf Cleanup - partly merged #4658 2016-11-15 23:11:22 +01:00
fnc_adjustZero.sqf Cleanup - partly merged #4658 2016-11-15 23:11:22 +01:00
fnc_applyScopeAdjustment.sqf Cleanup - partly merged #4658 2016-11-15 23:11:22 +01:00
fnc_calculateZeroAngleCorrection.sqf Moved all zero angle calculations into the advanced_ballistics.dll 2016-11-15 23:11:22 +01:00
fnc_canAdjustZero.sqf Cleanup - partly merged #4658 2016-11-15 23:11:22 +01:00
fnc_firedEH.sqf Added new ace_scopes module setting 'correctZeroing' (default on) 2016-11-15 23:11:22 +01:00
fnc_getCurrentZeroRange.sqf Allow using adjustment turrets on weapons with integrated scopes 2016-11-15 23:11:22 +01:00
fnc_getOptics.sqf Minor optimizations using private, params, and isEqualType (#4323) 2016-09-04 16:44:22 +02:00
fnc_initModuleSettings.sqf Added new ace_scopes module setting 'correctZeroing' (default on) 2016-11-15 23:11:22 +01:00
fnc_inventoryCheck.sqf Reset scope adjustments when either the weapon or the scope change. 2016-11-15 23:11:22 +01:00
fnc_showZeroing.sqf Cleanup - partly merged #4658 2016-11-15 23:11:22 +01:00
script_component.hpp cbafyied scopes 2015-01-16 13:15:14 +01:00