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56 lines
1.4 KiB
Plaintext
56 lines
1.4 KiB
Plaintext
/**
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* fn_setHearingCapability.sqf
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* @Descr: Handle set volume calls. Will use the lowest available volume setting.
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* @Author: Glowbal
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*
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* @Arguments: [id STRING, settings NUMBER, add BOOL (Optional. True will add, false will remove. Default value is true)]
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* @Return: nil
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* @PublicAPI: true
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*/
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#include "script_component.hpp"
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private ["_id", "_settings", "_add", "_exists", "_map", "_lowestVolume"];
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_id = _this select 0;
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_settings = _this select 1;
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_add = true;
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if (count _this > 2) then {
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_add = _this select 2;
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};
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_map = missionNamespace getVariable [QGVAR(setHearingCapabilityMap),[]];
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_exists = false;
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{
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if (_id == _x select 0) exitWith {
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_exists = true;
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if (_add) then {
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_x set [1, _settings];
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} else {
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_map set [_forEachIndex, 0];
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_map = _map - [0];
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};
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};
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} forEach _map;
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if (!_exists && _add) then {
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_map pushBack [_id, _settings];
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};
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missionNamespace setVariable [QGVAR(setHearingCapabilityMap), _map];
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// find lowest volume
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_lowestVolume = 1;
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{
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_lowestVolume = (_x select 1) min _lowestVolume;
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} forEach _map;
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// in game sounds
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0 fadeSound _lowestVolume;
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0 fadeRadio _lowestVolume;
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0 fadeMusic _lowestVolume;
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// Set Radio mod variables.
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player setVariable ["tf_globalVolume", _lowestVolume];
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player setVariable ["acre_sys_core_globalVolume", _lowestVolume];
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