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627ea0ebdc
* Brings back minor, medium, large wounds
126 lines
4.2 KiB
Plaintext
126 lines
4.2 KiB
Plaintext
/*
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* Author: Glowbal, commy2
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* Parse the ACE_Medical_Advanced config for all injury types.
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*
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* Arguments:
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* None
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*
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* ReturnValue:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private _injuriesConfigRoot = configFile >> "ACE_Medical_Injuries";
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// --- parse wounds
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GVAR(woundClassNames) = [];
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GVAR(woundsData) = []; // @todo classTypes are strings currently. Convert them to unqiue IDs instead.
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private _woundsConfig = _injuriesConfigRoot >> "wounds";
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private _classID = 0;
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{
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private _entry = _x;
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private _className = configName _entry;
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private _selections = GET_ARRAY(_entry >> "selections",["All"]);
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private _bleeding = GET_NUMBER(_entry >> "bleeding",0);
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private _pain = GET_NUMBER(_entry >> "pain",0);
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private _minDamage = GET_NUMBER(_entry >> "minDamage",0);
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private _maxDamage = GET_NUMBER(_entry >> "maxDamage",-1);
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private _causes = GET_ARRAY(_entry >> "causes",[]);
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private _causeLimping = GET_NUMBER(_entry >> "causeLimping",0);
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if (count _causes > 0) then {
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GVAR(woundClassNames) pushBack _className;
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GVAR(woundsData) pushBack [_classID, _selections, _bleeding, _pain, [_minDamage, _maxDamage], _causes, _className, _causeLimping];
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_classID = _classID + 1;
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};
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} forEach configProperties [_woundsConfig, "isClass _x"];
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// --- parse damage types
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GVAR(allDamageTypes) = []; // @todo, currently unused by handle damage (was GVAR(allAvailableDamageTypes))
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GVAR(allDamageTypesData) = [] call CBA_fnc_createNamespace;
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// minimum lethal damage collection, mapped to damageTypes
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private _damageTypesConfig = _injuriesConfigRoot >> "damageTypes";
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private _thresholdsDefault = getArray (_damageTypesConfig >> "thresholds");
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private _selectionSpecificDefault = getNumber (_damageTypesConfig >> "selectionSpecific");
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// Collect all available damage types from the config
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{
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private _entry = _x;
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private _className = configName _entry;
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GVAR(allDamageTypes) pushBack _className;
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// Check if this type is in the causes of a wound class, if so, we will store the wound types for this damage type
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private _woundTypes = [];
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{
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if (_className in (_x select 5)) then {
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_woundTypes pushBack _x;
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};
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} forEach GVAR(woundsData);
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private _damageTypeSubClassConfig = _damageTypesConfig >> _className;
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private _thresholds = GET_ARRAY(_damageTypeSubClassConfig >> "thresholds",_thresholdsDefault);
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private _selectionSpecific = GET_NUMBER(_damageTypeSubClassConfig >> "selectionSpecific",_selectionSpecificDefault);
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GVAR(allDamageTypesData) setVariable [_className, [_thresholds, _selectionSpecific > 0, _woundTypes]];
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// extension loading
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private _minDamageThresholds = (_thresholds apply {str (_x select 0)}) joinString ":";
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private _amountThresholds = (_thresholds apply {str (_x select 1)}) joinString ":";
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// load in the damage types into the medical extension
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private _extensionArgs = format [
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"addDamageType,%1,%2,%3,%4,%5",
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_className,
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1, //@todo remove 'minLethalDamage' from extension
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_minDamageThresholds,
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_amountThresholds,
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_selectionSpecific
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];
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TRACE_1("",_extensionArgs);
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private _extensionRes = "ace_medical" callExtension _extensionArgs;
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TRACE_1("",_extensionRes);
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} forEach configProperties [_damageTypesConfig, "isClass _x"];
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// extension loading
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{
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_x params ["_classID", "_selections", "_bleedingRate", "_pain", "_damageExtrema", "_causes", "_displayName"];
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_damageExtrema params ["_minDamage", "_maxDamage"];
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private _className = GVAR(woundClassNames) select _forEachIndex;
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if (_displayName isEqualTo "") then {
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_displayName = _className;
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};
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private _selections = _selections joinString ":";
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private _causes = _causes joinString ":";
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private _extensionArgs = format [
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"addInjuryType,%1,%2,%3,%4,%5,%6,%7,%8,%9",
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_classID,
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_className,
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_selections,
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_bleedingRate,
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_pain,
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_minDamage,
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_maxDamage,
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_causes,
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_displayName
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];
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TRACE_1("",_extensionArgs);
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private _extensionRes = "ace_medical" callExtension _extensionArgs;
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TRACE_1("",_extensionRes);
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} forEach GVAR(woundsData);
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"ace_medical" callExtension "ConfigComplete";
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