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https://github.com/acemod/ACE3.git
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b489750d5b
* Optimizations with private, params, and isEqualType * Fixed tab being used instead of space * Fixed tabs inserted by notepad++ * More usage of new private syntax and params - changed a few checks for an array being empty to `_arr isEqualTo []` rather than `count _arr == 0` - added more uses of `private` on the same line as the variable is declared - added more uses of params to assign variables passed as parameters - removed unnecessary parentheses - removed several unnecessary variable declarations with private array syntax * clean up and formatting
61 lines
1.7 KiB
Plaintext
61 lines
1.7 KiB
Plaintext
/*
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* Author: KoffeinFlummi, esteldunedain
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* Display the adjustment knobs, update their value and fade them out later
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* [] call ace_scopes_fnc_showZeroing
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*
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* Public: No
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*/
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#include "script_component.hpp"
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disableSerialization;
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private _weaponIndex = [ACE_player, currentWeapon ACE_player] call EFUNC(common,getWeaponIndex);
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if (_weaponIndex < 0) exitWith {};
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private _adjustment = ACE_player getVariable QGVAR(Adjustment);
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if (isNil "_adjustment") then {
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// [Windage, Elevation, Zero]
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_adjustment = [[0, 0, 0], [0, 0, 0], [0, 0, 0]];
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};
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// Display the adjustment knobs
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private _layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer;
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_layer cutRsc [QGVAR(Zeroing), "PLAIN", 0, false];
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// Find the display
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private _display = uiNamespace getVariable [QGVAR(ZeroingDisplay), displayNull];
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if (isNull _display) exitWith {};
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// Update values
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private _zeroing = _adjustment select _weaponIndex;
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_zeroing params ["_elevation", "_windage"];
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private _vertical = _display displayCtrl 12;
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private _horizontal = _display displayCtrl 13;
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_vertical ctrlSetText (str _elevation);
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_horizontal ctrlSetText (str _windage);
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// Set the time when to hide the knobs
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GVAR(timeToHide) = diag_tickTime + 3.0;
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if !(isNil QGVAR(fadePFH)) exitWith {};
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// Launch a PFH to wait and fade out the knobs
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GVAR(fadePFH) = [{
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if (diag_tickTime >= GVAR(timeToHide)) exitWith {
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private _pfhId = _this select 1;
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private _layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer;
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_layer cutFadeOut 2;
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GVAR(fadePFH) = nil;
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[_pfhId] call CBA_fnc_removePerFrameHandler;
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};
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}, 0.1, []] call CBA_fnc_addPerFrameHandler
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