ACE3/addons/scopes/functions/fnc_showZeroing.sqf

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/*
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* Author: KoffeinFlummi, esteldunedain
* Display the adjustment knobs, update their value and fade them out later
*
* Arguments:
* None
*
* Return Value:
* None
*
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* Example:
* [] call ace_scopes_fnc_showZeroing
*
* Public: No
*/
#include "script_component.hpp"
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disableSerialization;
private _weaponIndex = [ACE_player, currentWeapon ACE_player] call EFUNC(common,getWeaponIndex);
if (_weaponIndex < 0) exitWith {};
private _adjustment = ACE_player getVariable QGVAR(Adjustment);
if (isNil "_adjustment") then {
// [Windage, Elevation, Zero]
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_adjustment = [[0, 0, 0], [0, 0, 0], [0, 0, 0]];
};
// Display the adjustment knobs
private _layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer;
_layer cutRsc [QGVAR(Zeroing), "PLAIN", 0, false];
// Find the display
private _display = uiNamespace getVariable [QGVAR(ZeroingDisplay), displayNull];
if (isNull _display) exitWith {};
// Update values
private _zeroing = _adjustment select _weaponIndex;
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_zeroing params ["_elevation", "_windage"];
private _vertical = _display displayCtrl 12;
private _horizontal = _display displayCtrl 13;
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_vertical ctrlSetText (str _elevation);
_horizontal ctrlSetText (str _windage);
// Set the time when to hide the knobs
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GVAR(timeToHide) = diag_tickTime + 3.0;
if !(isNil QGVAR(fadePFH)) exitWith {};
// Launch a PFH to wait and fade out the knobs
GVAR(fadePFH) = [{
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if (diag_tickTime >= GVAR(timeToHide)) exitWith {
private _pfhId = _this select 1;
private _layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer;
_layer cutFadeOut 2;
GVAR(fadePFH) = nil;
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[_pfhId] call CBA_fnc_removePerFrameHandler;
};
}, 0.1, []] call CBA_fnc_addPerFrameHandler