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* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
100 lines
3.1 KiB
Plaintext
100 lines
3.1 KiB
Plaintext
#include "script_component.hpp"
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#include "..\defines.hpp"
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/*
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* Author: Alganthe
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* Load selected loadout.
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*
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* Arguments:
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* 0: Arsenal display <DISPLAY>
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* 1: Button control <CONTROL>
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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params ["_display", "_control"];
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if !(ctrlEnabled _control) exitWith {};
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private _contentPanelCtrl = _display displayCtrl IDC_contentPanel;
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private _curSel = lnbCurSelRow _contentPanelCtrl;
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private _loadoutName = _contentPanelCtrl lnbText [_curSel, 1];
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private _loadout = switch GVAR(currentLoadoutsTab) do {
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case IDC_buttonMyLoadouts;
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case IDC_buttonDefaultLoadouts:{
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(_contentPanelCtrl getVariable _loadoutName + str GVAR(currentLoadoutsTab)) select 0
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};
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case IDC_buttonSharedLoadouts:{
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(GVAR(sharedLoadoutsNamespace) getVariable ((_contentPanelCtrl lnbText [_curSel, 0]) + (_contentPanelCtrl lnbText [_curSel, 1]))) select 2
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};
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};
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GVAR(center) setUnitLoadout [_loadout, true];
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GVAR(currentItems) = ["", "", "", "", "", "", "", "", "", "", "", "", "", "", "", [], [], [], [], [], []];
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for "_index" from 0 to 15 do {
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switch (_index) do {
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case 0;
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case 1;
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case 2:{
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GVAR(currentItems) set [_index, ((LIST_DEFAULTS select 0) select _index)];
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};
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case 3;
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case 4;
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case 5;
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case 6;
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case 7;
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case 8;
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case 9: {
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GVAR(currentItems) set [_index, (LIST_DEFAULTS select _index) select 0];
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};
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case 10: {
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{(GVAR(currentItems) select 15) pushBack _x} forEach (uniformItems GVAR(center));
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};
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case 11: {
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{(GVAR(currentItems) select 16) pushBack _x} forEach (vestItems GVAR(center));
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};
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case 12: {
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{(GVAR(currentItems) select 17) pushBack _x} forEach (backpackItems GVAR(center));
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};
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case 13: {
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GVAR(currentItems) set [18, (primaryWeaponItems GVAR(center)) + (primaryWeaponMagazine GVAR(center))];
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};
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case 14: {
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GVAR(currentItems) set [19, (secondaryWeaponItems GVAR(center)) + (secondaryWeaponMagazine GVAR(center))];
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};
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case 15: {
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GVAR(currentItems) set [20, (handgunItems GVAR(center)) + (handgunMagazine GVAR(center))];
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};
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};
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};
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{
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private _simulationType = getText (configFile >> "CfgWeapons" >> _x >> "simulation");
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if (_simulationType != "NVGoggles") then {
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if (_simulationType == "ItemGps" || _simulationType == "Weapon") then {
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GVAR(currentItems) set [14, _x];
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} else {
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private _index = 10 + (["itemmap", "itemcompass", "itemradio", "itemwatch"] find (tolower _simulationType));
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GVAR(currentItems) set [_index, _x];
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};
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};
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} forEach (assignedItems GVAR(center));
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call FUNC(updateUniqueItemsList);
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// Reapply insignia
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[GVAR(center), ""] call bis_fnc_setUnitInsignia;
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[GVAR(center), GVAR(currentInsignia)] call bis_fnc_setUnitInsignia;
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[(findDisplay IDD_ace_arsenal), [localize LSTRING(loadoutLoaded), _loadoutName] joinString " "] call FUNC(message);
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[QGVAR(onLoadoutLoad), [_loadout, _loadoutName]] call CBA_fnc_localEvent;
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