ACE3/addons/arsenal/functions/fnc_openBox.sqf
GhostIsSpooky a95e71fec8
Arsenal - Handle Weapon Items not in Box Virtual Items as Unique (#8375)
* Handle unique items that are also weapon attachments

* only flatten once
2021-10-07 12:39:55 -05:00

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#include "script_component.hpp"
/*
* Author: Alganthe
* Open arsenal.
*
* Arguments:
* 0: Box <OBJECT>
* 1: Unit to open the arsenal on <OBJECT>
* 2: Ignore virtual items and fill arsenal <BOOL>
*
* Return Value:
* None
*
* Example:
* [_box, player] call ace_arsenal_fnc_openBox
*
* Public: Yes
*/
params [["_object", objNull, [objNull]], ["_center", objNull, [objNull]], ["_mode", false, [false]]];
if (
isNull _object ||
{isNull _center} ||
{!(_center isKindOf "CAManBase")} ||
{!(isNull objectParent _center) && {!is3DEN}}
) exitWith {};
if (isNil {_object getVariable [QGVAR(virtualItems), nil]} && {!_mode}) exitWith {
[localize LSTRING(noVirtualItems), false, 5, 1] call EFUNC(common,displayText);
};
if (canSuspend) exitWith {
[{_this call FUNC(openBox)}, _this] call CBA_fnc_directCall;
};
private _displayToUse = [findDisplay 46, findDIsplay 312] select (!isNull findDisplay 312);
_displayToUse = [_displayToUse, findDisplay 313] select (is3DEN);
if (isNil "_displayToUse" || {!isnil QGVAR(camera)}) exitWith {
[localize LSTRING(CantOpenDisplay), false, 5, 1] call EFUNC(common,displayText);
};
GVAR(currentBox) = _object;
if (_mode) then {
GVAR(virtualItems) = +(uiNamespace getVariable QGVAR(configItems));
GVAR(virtualItemsFlat) = +(uiNamespace getVariable QGVAR(configItemsFlat));
} else {
GVAR(virtualItems) = +(_object getVariable [QGVAR(virtualItems), [
[[], [], []], [[], [], [], []], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], []
]]);
GVAR(virtualItemsFlat) = flatten GVAR(virtualItems);
};
GVAR(center) = _center;
if (is3DEN) then {
_displayToUse createDisplay QGVAR(display);
} else {
[{(_this select 0) createDisplay (_this select 1)}, [_displayToUse, QGVAR(display)]] call CBA_fnc_execNextFrame;
};