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a95e71fec8
* Handle unique items that are also weapon attachments * only flatten once
63 lines
1.8 KiB
Plaintext
63 lines
1.8 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Alganthe
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* Open arsenal.
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*
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* Arguments:
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* 0: Box <OBJECT>
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* 1: Unit to open the arsenal on <OBJECT>
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* 2: Ignore virtual items and fill arsenal <BOOL>
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*
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* Return Value:
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* None
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*
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* Example:
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* [_box, player] call ace_arsenal_fnc_openBox
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*
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* Public: Yes
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*/
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params [["_object", objNull, [objNull]], ["_center", objNull, [objNull]], ["_mode", false, [false]]];
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if (
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isNull _object ||
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{isNull _center} ||
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{!(_center isKindOf "CAManBase")} ||
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{!(isNull objectParent _center) && {!is3DEN}}
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) exitWith {};
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if (isNil {_object getVariable [QGVAR(virtualItems), nil]} && {!_mode}) exitWith {
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[localize LSTRING(noVirtualItems), false, 5, 1] call EFUNC(common,displayText);
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};
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if (canSuspend) exitWith {
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[{_this call FUNC(openBox)}, _this] call CBA_fnc_directCall;
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};
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private _displayToUse = [findDisplay 46, findDIsplay 312] select (!isNull findDisplay 312);
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_displayToUse = [_displayToUse, findDisplay 313] select (is3DEN);
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if (isNil "_displayToUse" || {!isnil QGVAR(camera)}) exitWith {
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[localize LSTRING(CantOpenDisplay), false, 5, 1] call EFUNC(common,displayText);
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};
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GVAR(currentBox) = _object;
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if (_mode) then {
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GVAR(virtualItems) = +(uiNamespace getVariable QGVAR(configItems));
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GVAR(virtualItemsFlat) = +(uiNamespace getVariable QGVAR(configItemsFlat));
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} else {
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GVAR(virtualItems) = +(_object getVariable [QGVAR(virtualItems), [
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[[], [], []], [[], [], [], []], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], []
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]]);
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GVAR(virtualItemsFlat) = flatten GVAR(virtualItems);
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};
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GVAR(center) = _center;
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if (is3DEN) then {
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_displayToUse createDisplay QGVAR(display);
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} else {
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[{(_this select 0) createDisplay (_this select 1)}, [_displayToUse, QGVAR(display)]] call CBA_fnc_execNextFrame;
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};
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