mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
82 lines
2.8 KiB
C++
82 lines
2.8 KiB
C++
#define TARGETED_SPAWNER_PROTOTYPE(size) class GVAR(DOUBLES(size,spawner_2_short)): GVAR(spawnbase_targeted) {\
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submunitionAmmo = QGVAR(size);\
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};\
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class GVAR(DOUBLES(size,spawner_2_mid)): GVAR(DOUBLES(size,spawner_2_short)) {\
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submunitionConeAngle = 2;\
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};\
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class GVAR(DOUBLES(size,spawner_2_far)): GVAR(DOUBLES(size,spawner_2_short)) {\
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submunitionConeAngle = 0.9;\
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};\
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class GVAR(DOUBLES(size,spawner_3_short)): GVAR(DOUBLES(size,spawner_2_short)) {\
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submunitionConeType[] = {"random", 3};\
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};\
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class GVAR(DOUBLES(size,spawner_3_mid)): GVAR(DOUBLES(size,spawner_3_short)) {\
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submunitionConeAngle = 2;\
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};\
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class GVAR(DOUBLES(size,spawner_3_far)): GVAR(DOUBLES(size,spawner_3_short)) {\
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submunitionConeAngle = 0.9;\
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}
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#define RANDOM_SPAWNER_PROTOTYPE(size,count) class GVAR(DOUBLES(TRIPLES(random,size,count),mid)): GVAR(spawnbase) {\
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submunitionConeType[] = {"random", count};\
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submunitionAmmo = QGVAR(size);\
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submunitionConeAngle = 85;\
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triggerSpeedCoef[] = {-1.5, 1.5};\
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};\
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class GVAR(DOUBLES(TRIPLES(random,size,count),high)): GVAR(spawnbase) {\
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submunitionConeType[] = {"random", count};\
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submunitionAmmo = QGVAR(size);\
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submunitionConeAngle = 80;\
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triggerSpeedCoef[] = {0.75, 1.5};\
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};\
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class GVAR(DOUBLES(TRIPLES(random,size,count),top)): GVAR(spawnbase) {\
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submunitionConeType[] = {"random", count};\
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submunitionAmmo = QGVAR(size);\
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submunitionConeAngle = 60;\
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triggerSpeedCoef[] = {0.75, 1.5};\
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}
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class GVAR(spawnbase): B_65x39_Caseless {
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ACE_FRAG_RM_EH;
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deleteParentWhenTriggered = 1;
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explosionEffects = "";
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submunitionConeType[] = {"random", 25};
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submunitionAmmo[] = {QGVAR(tiny), 3, QGVAR(tiny_HD), 3, QGVAR(small), 4, QGVAR(small_HD), 4, QGVAR(medium_HD), 5};
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submunitionDirectionType = "SubmunitionModelDirection";
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submunitionConeAngleHorizontal = 15;
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submunitionConeAngle = 87;
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submunitionInitialOffset[] = {0,0,0};
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submunitionInitSpeed = 0;
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submunitionParentSpeedCoef = 1;
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triggerSpeedCoef[] = {0.75, 1.5};
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triggerTime = 0;
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};
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RANDOM_SPAWNER_PROTOTYPE(tiny,15);
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RANDOM_SPAWNER_PROTOTYPE(tiny,10);
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RANDOM_SPAWNER_PROTOTYPE(tiny,5);
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RANDOM_SPAWNER_PROTOTYPE(small,15);
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RANDOM_SPAWNER_PROTOTYPE(small,10);
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RANDOM_SPAWNER_PROTOTYPE(small,5);
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/*
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* Targeted fragment spawner, for when multiple fragments are spawned (1-3)
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*/
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class GVAR(spawnbase_targeted): GVAR(spawnbase) {
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submunitionConeType[] = {"random", 2};
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submunitionConeAngle = 4.5;
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triggerSpeedCoef[] = {0.5, 1};
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};
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TARGETED_SPAWNER_PROTOTYPE(tiny);
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TARGETED_SPAWNER_PROTOTYPE(tiny_HD);
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TARGETED_SPAWNER_PROTOTYPE(small);
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TARGETED_SPAWNER_PROTOTYPE(small_HD);
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TARGETED_SPAWNER_PROTOTYPE(medium);
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TARGETED_SPAWNER_PROTOTYPE(medium_HD);
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TARGETED_SPAWNER_PROTOTYPE(large);
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TARGETED_SPAWNER_PROTOTYPE(large_HD);
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TARGETED_SPAWNER_PROTOTYPE(huge);
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TARGETED_SPAWNER_PROTOTYPE(huge_HD);
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