ACE3/addons/interact_menu
Nicolás Badano eb557bf777 Make interac_menu work in real 2D:
- Children positions are calculated directly on screen space
- Saves a lot of worldToScreen, ATLtoASL, etc calls
- Selector is now a control instead of a 3D icon
2015-03-23 18:08:31 -03:00
..
functions Make interac_menu work in real 2D: 2015-03-23 18:08:31 -03:00
ui Make interac_menu work in real 2D: 2015-03-23 18:08:31 -03:00
$PBOPREFIX$ Initial nou menu commit. 2015-01-18 10:38:27 -08:00
CfgEventHandlers.hpp basic self actions 2015-02-18 18:58:06 -03:00
config.cpp Add option to always display cursor for self interaction 2015-02-28 18:56:57 -03:00
CursorMenus.hpp - Add cursored self interaction menu (for using inside vehicles) 2015-02-28 17:48:46 -03:00
script_component.hpp Initial nou menu commit. 2015-01-18 10:38:27 -08:00
stringtable.xml Add option to always display cursor for self interaction 2015-02-28 18:56:57 -03:00
XEH_clientInit.sqf Key Bind Redo (except vector) 2015-03-05 01:32:26 -06:00
XEH_preInit.sqf Make interac_menu work in real 2D: 2015-03-23 18:08:31 -03:00