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31b1050f3b
* Initial commit * Initial commit * Initial Commit ACE-Coding-Guidelines compatible version of http://steamcommunity.com/sharedfiles/filedetails/?id=943852645 * Changes to realisticnames, readme.md, added to authors. * Dependency on ace_missileguidance * readme * Use ACE-AMG for ammo * Use macros in all configs * Use own attackProfile to prevent climbing at start even in low-flight-conditions. * include HUD from ace_hellfire * fix missing semicolon * Add missing defines, makes HUD work for now. * Readme * replace tabs with spaces * replace tabs with spaces 2 * replace tabs with spaces 3 * Use missileguidance's DIR-Profile instead of own. Keep profiles config for name and nameLocked values necessary for HUD * Use showHud from ace_laser * Minor Cleanup |
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$PBOPREFIX$ | ||
CfgMagazines.hpp | ||
CfgVehicles.hpp | ||
CfgWeapons.hpp | ||
config.cpp | ||
dev_dumpPylon.sqf | ||
README.md | ||
script_component.hpp | ||
stringtable.xml |
ace_realisticnames
Changes the names of various weapons and vehicles to those of their real life counterparts.
Maintainers
The people responsible for merging changes to this component or answering potential questions.