mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
ec09c2beda
* Remove parachute landing animation The vanilla animation has since been reworked and is an improvement. * Optimise altimeter code * Fix reserve chute handling and cutting action * Fix cut parachute action * Fix cut parachute action further - Prevent potential for action to be present when reserve is not available - Move cut parachute action to the parachute self actions rather than the player's * Revert number to string conversion
50 lines
1.8 KiB
Plaintext
50 lines
1.8 KiB
Plaintext
/*
|
|
* Author: Garth 'L-H' de Wet
|
|
* Displays the altimeter on screen.
|
|
*
|
|
* Arguments:
|
|
* 0: unit <OBJECT>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [player] call ACE_Parachute_fnc_showAltimeter
|
|
*
|
|
* Public: Yes
|
|
*/
|
|
#include "script_component.hpp"
|
|
|
|
params ["_unit"];
|
|
|
|
"ACE_Altimeter" cutRsc ["ACE_Altimeter", "PLAIN", 0, true];
|
|
if (isNull (uiNamespace getVariable ["ACE_Altimeter", displayNull])) exitWith {};
|
|
|
|
GVAR(AltimeterActive) = true;
|
|
|
|
[{
|
|
if (!GVAR(AltimeterActive)) exitWith {[_this select 1] call CBA_fnc_removePerFrameEventHandler};
|
|
disableSerialization;
|
|
(_this select 0) params ["_display", "_unit", "_oldHeight", "_prevTime"];
|
|
if !("ACE_Altimeter" in assignedItems _unit) exitWith {[_this select 1] call CBA_fnc_removePerFrameEventHandler; call FUNC(hideAltimeter)};
|
|
|
|
private _HeightText = _display displayCtrl 1100;
|
|
private _DecendRate = _display displayCtrl 1000;
|
|
private _TimeText = _display displayCtrl 1001;
|
|
|
|
private _hour = floor daytime;
|
|
private _minute = floor ((daytime - _hour) * 60);
|
|
|
|
private _height = ((getPosASL _unit) select 2) + EGVAR(common,mapAltitude);
|
|
private _curTime = CBA_missionTime;
|
|
private _timeDiff = _curTime - _prevTime;
|
|
private _descentRate = if (_timeDiff > 0) then {floor((_oldHeight - _height) / _timeDiff)} else {0};
|
|
|
|
_TimeText ctrlSetText (format ["%1:%2",[_hour, 2] call EFUNC(common,numberToDigitsString),[_minute, 2] call EFUNC(common,numberToDigitsString)]);
|
|
_HeightText ctrlSetText (format ["%1", floor _height]);
|
|
_DecendRate ctrlSetText (format ["%1", _descentRate max 0]);
|
|
|
|
(_this select 0) set [2, _height];
|
|
(_this select 0) set [3, _curTime];
|
|
}, 0.2, [uiNamespace getVariable ["ACE_Altimeter", displayNull], _unit, floor ((getPosASL _unit) select 2), CBA_missionTime]] call CBA_fnc_addPerFrameHandler;
|