ACE3/addons/parachute/functions/fnc_showAltimeter.sqf
SilentSpike ec09c2beda Remove parachute landing animation (#5794)
* Remove parachute landing animation

The vanilla animation has since been reworked and is an improvement.

* Optimise altimeter code

* Fix reserve chute handling and cutting action

* Fix cut parachute action

* Fix cut parachute action further

- Prevent potential for action to be present when reserve is not
available
- Move cut parachute action to the parachute self actions rather than
the player's

* Revert number to string conversion
2017-12-02 11:02:16 -06:00

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/*
* Author: Garth 'L-H' de Wet
* Displays the altimeter on screen.
*
* Arguments:
* 0: unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player] call ACE_Parachute_fnc_showAltimeter
*
* Public: Yes
*/
#include "script_component.hpp"
params ["_unit"];
"ACE_Altimeter" cutRsc ["ACE_Altimeter", "PLAIN", 0, true];
if (isNull (uiNamespace getVariable ["ACE_Altimeter", displayNull])) exitWith {};
GVAR(AltimeterActive) = true;
[{
if (!GVAR(AltimeterActive)) exitWith {[_this select 1] call CBA_fnc_removePerFrameEventHandler};
disableSerialization;
(_this select 0) params ["_display", "_unit", "_oldHeight", "_prevTime"];
if !("ACE_Altimeter" in assignedItems _unit) exitWith {[_this select 1] call CBA_fnc_removePerFrameEventHandler; call FUNC(hideAltimeter)};
private _HeightText = _display displayCtrl 1100;
private _DecendRate = _display displayCtrl 1000;
private _TimeText = _display displayCtrl 1001;
private _hour = floor daytime;
private _minute = floor ((daytime - _hour) * 60);
private _height = ((getPosASL _unit) select 2) + EGVAR(common,mapAltitude);
private _curTime = CBA_missionTime;
private _timeDiff = _curTime - _prevTime;
private _descentRate = if (_timeDiff > 0) then {floor((_oldHeight - _height) / _timeDiff)} else {0};
_TimeText ctrlSetText (format ["%1:%2",[_hour, 2] call EFUNC(common,numberToDigitsString),[_minute, 2] call EFUNC(common,numberToDigitsString)]);
_HeightText ctrlSetText (format ["%1", floor _height]);
_DecendRate ctrlSetText (format ["%1", _descentRate max 0]);
(_this select 0) set [2, _height];
(_this select 0) set [3, _curTime];
}, 0.2, [uiNamespace getVariable ["ACE_Altimeter", displayNull], _unit, floor ((getPosASL _unit) select 2), CBA_missionTime]] call CBA_fnc_addPerFrameHandler;