ACE3/addons/parachute
SilentSpike ec09c2beda Remove parachute landing animation (#5794)
* Remove parachute landing animation

The vanilla animation has since been reworked and is an improvement.

* Optimise altimeter code

* Fix reserve chute handling and cutting action

* Fix cut parachute action

* Fix cut parachute action further

- Prevent potential for action to be present when reserve is not
available
- Move cut parachute action to the parachute self actions rather than
the player's

* Revert number to string conversion
2017-12-02 11:02:16 -06:00
..
functions Remove parachute landing animation (#5794) 2017-12-02 11:02:16 -06:00
UI Add Cut Parachute 2015-05-19 13:45:28 +02:00
$PBOPREFIX$ Performed initial conversion from AGM to ACE. Added necessary boilerplate files. 2015-02-02 22:52:08 +02:00
CfgEventHandlers.hpp Remove parachute landing animation (#5794) 2017-12-02 11:02:16 -06:00
CfgVehicles.hpp Remove parachute landing animation (#5794) 2017-12-02 11:02:16 -06:00
CfgWeapons.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
config.cpp add 'name' to components 2016-06-19 09:38:39 +02:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
RscTitles.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Update Chinese stringtable content (#5637) 2017-10-18 12:01:29 -05:00
XEH_postInit.sqf Remove parachute landing animation (#5794) 2017-12-02 11:02:16 -06:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Remove parachute landing animation (#5794) 2017-12-02 11:02:16 -06:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_parachute

Improves parachutes and adds an altimeter.

Maintainers

The people responsible for merging changes to this component or answering potential questions.