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ec2a90f62c
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly. |
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.. | ||
functions | ||
UI | ||
$PBOPREFIX$ | ||
ACE_Settings.hpp | ||
CfgEventHandlers.hpp | ||
CfgVehicles.hpp | ||
config.cpp | ||
README.md | ||
script_component.hpp | ||
stringtable.xml | ||
XEH_postInit.sqf | ||
XEH_preInit.sqf | ||
XEH_PREP.hpp | ||
XEH_preStart.sqf |
ace_spectator
A flexible spectator framework for mission makers to use.
Includes a public API for integration into custom respawn frameworks and a template for use with the vanilla respawn framework.
For more information, see: http://ace3mod.com/wiki/feature/spectator.html
Maintainers
The people responsible for merging changes to this component or answering potential questions.