ACE3/addons/repair/functions/fnc_addRepairActions.sqf

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/*
* Author: commy2
*
* Called from init eventhandler. Checks if the vehicles class already has the actions initialized. Otherwise add all available repair options.
*
* Arguments:
* 0: vehicle (Object)
*
* Return Value:
* NONE
*/
#include "script_component.hpp"
private "_vehicle";
_vehicle = _this select 0;
private ["_type", "_initializedClasses"];
_type = typeOf _vehicle;
_initializedClasses = GETMVAR(GVAR(initializedClasses),[]);
// do nothing if the class is already initialized
if (_type in _initializedClasses) exitWith {};
// get all hitpoints
private "_hitPoints";
_hitPoints = [_vehicle] call EFUNC(common,getHitPoints);
// get hitpoints of wheels with their selections
private ["_wheelHitPointsWithSelections", "_wheelHitPoints", "_wheelHitPointSelections"];
_wheelHitPointsWithSelections = [_vehicle] call FUNC(getWheelHitPointsWithSelections);
_wheelHitPoints = _wheelHitPointsWithSelections select 0;
_wheelHitPointSelections = _wheelHitPointsWithSelections select 1;
// add repair events to this vehicle class
{
if (_x in _wheelHitPoints) then {
// add wheel repair action
private ["_nameRemove", "_nameReplace", "_icon", "_selection"];
_nameRemove = format ["Remove %1", _x];
_nameReplace = format ["Replace %1", _x];
_icon = "";
_selection = _wheelHitPointSelections select (_wheelHitPoints find _x);
private ["_statement_remove", "_condition_remove", "_statement_replace", "_condition_replace"];
_statement_remove = format [QFUNC(removeWheel_%1), _x];
_condition_remove = format [QFUNC(canRemoveWheel_%1), _x];
_statement_replace = format [QFUNC(replaceWheel_%1), _x];
_condition_replace = format [QFUNC(canReplaceWheel_%1), _x];
// compile functions for that hitpoint if no such functions currently exist
if (isNil _statement_remove) then {
// remove wheel
private "_function";
_function = compile format [QUOTE([ARR_2(_target,'%1')] call DFUNC(removeWheel)), _x];
missionNamespace setVariable [_statement_remove, _function];
_function = compile format ["alive _target && {_target getHitPointDamage '%1' < 1}", _x];
missionNamespace setVariable [_condition_remove, _function];
// replace wheel
_function = compile format [QUOTE([ARR_2(_target,'%1')] call DFUNC(replaceWheel)), _x];
missionNamespace setVariable [_statement_replace, _function];
_function = compile format ["alive _target && {_target getHitPointDamage '%1' >= 1}", _x];
missionNamespace setVariable [_condition_replace, _function];
};
_statement_remove = missionNamespace getVariable [_statement_remove, {}];
_condition_remove = missionNamespace getVariable [_condition_remove, {}];
_statement_replace = missionNamespace getVariable [_statement_replace, {}];
_condition_replace = missionNamespace getVariable [_condition_replace, {}];
[_vehicle, 0, [_nameRemove], _nameRemove, _icon, _selection, _statement_remove, _condition_remove, 2] call EFUNC(interact_menu,addAction); // @todo class instead of object
[_vehicle, 0, [_nameReplace], _nameReplace, _icon, _selection, _statement_replace, _condition_replace, 2] call EFUNC(interact_menu,addAction);
} else {
// add misc repair action
/*private ["_selection", "_statement", "_condition"];
_name = format ["Repair %1", _x];
_icon = "";
_statement = {
hint "repaired";
};
_condition = {true};
[_vehicle, 0, ["RepairMe"], _name, _icon, "", _statement, _condition, 4] call ace_interact_menu_fnc_addAction;*/
};
} forEach _hitPoints;
// set class as initialized
_initializedClasses pushBack _type;
SETMVAR(GVAR(initializedClasses),_initializedClasses);