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39 lines
870 B
Plaintext
39 lines
870 B
Plaintext
/*
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* Author: PabstMirror
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* Handles when a unit gets in to a vehicle.
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*
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* Arguments:
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* 0: vehicle <OBJECT>
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* 1: dunno <OBJECT>
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* 2: unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [car2, x, player] call ACE_attach_fnc_handleGetIn
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*
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* Public: No
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*/
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#include "script_component.hpp"
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if (!isServer) exitWith {};
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params ["", "", "_unit"];
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TRACE_1("params",_unit);
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private ["_attachedList"];
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_attachedList = _unit getVariable [QGVAR(attached), []];
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if ((count _attachedList) == 0) exitWith {};
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(_attachedList select 0) params ["_xObject"];
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if (!isNull _xObject) then {
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detach _xObject;
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_xObject setPos ((getPos _unit) vectorAdd [0, 0, -1000]);
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[{deleteVehicle (_this select 0)}, [_xObject], 2] call EFUNC(common,waitAndExecute);
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(_attachedList select 0) set [0, objNull];
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};
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_unit setVariable [QGVAR(attached), _attachedList, true];
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