ACE3/TO_MERGE/agm/WeaponSelect/functions/fn_getWeaponModes.sqf

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/*
* Author: commy2
*
* Get the available firing modes of a weapon. Will ignore the ai helper modes.
*
* Argument:
* 0: A weapon in cfgWeapons (String)
*
* Return value:
* All firing modes (Array)
*/
private ["_weapon", "_modes"];
_weapon = _this select 0;
_modes = [];
{
if (getNumber (configFile >> "CfgWeapons" >> _weapon >> _x >> "showToPlayer") == 1) then {
_modes pushBack _x;
};
if (_x == "this") then {
_modes pushBack _weapon;
};
} forEach getArray (configfile >> "CfgWeapons" >> _weapon >> "modes");
_modes