ACE3/addons/vehiclelock
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
..
functions General - Relative script_component.hpp includes (#9378) 2023-09-12 20:58:10 +02:00
ui
$PBOPREFIX$
ACE_Settings.hpp
CfgEventHandlers.hpp Add SQFC support (#8235) 2021-09-03 19:08:34 -05:00
CfgMagazines.hpp
CfgVehicles.hpp
CfgWeapons.hpp Vehicle Lock - Increase vehicle key mass to 0.1 (#8270) 2021-06-27 15:38:34 -05:00
config.cpp
initSettings.sqf General - Setting category cleanup (#8640) 2021-10-30 16:42:47 -05:00
readme.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
script_component.hpp
stringtable.xml Translations - Russian (#9095) 2022-12-03 13:57:43 -06:00
XEH_postInit.sqf General - Move to CBA Settings (#8461) 2021-10-11 15:48:30 -05:00
XEH_preInit.sqf
XEH_PREP.hpp
XEH_preStart.sqf

ace_vehiclelock

Adds keys as an item, to lock and unlock vehicles. Primary target would be role play or TVT, but has uses in all game types, even co-ops (e.g.: DAC AI will steal unlocked vehicles)

Two key modes (can be used together):

  • Simple Side based keys (e.g. "ACE_key_west" works on any [WEST] vehicle like the M-ATV//hunter)
  • Custom keys (one key will only open a specific vehicle and nothing else)

Items Added:

ACE_key_lockpick ACE_key_master ACE_key_west ACE_key_east ACE_key_indp ACE_key_civ

Magazine added:

ACE_key_customKeyMagazine (should never be manualy added, needs to be "programed" to work on a vehicle, see ACE_VehicleLock_fnc_addKeyForVehicle)

For Mission Makers:

Modules:

  • Vehicle Lock Setup - Settings for locking inventory of locked vehicles, default lockpick time, and initial vehicle lock state.
  • Vehicle Key Assign - Sync with vehicles and players. Will handout custom keys to players for every synced vehicle. Will NOT work for JIP units.

Vehicle setVariables:

  • ACE_VehicleLock_lockSide - SIDE: overrides a vehicle's side, allows indfor to use little-bird's with indp keys
  • ACE_vehicleLock_lockpickStrength - NUMBER: secons, determines how long lockpicking with take, overrides ACE_VehicleLock_DefaultLockpickStrength

Public Functions:

[bob, car1, true] call ACE_VehicleLock_fnc_addKeyForVehicle; - will add a ACE_key_customKeyMagazine to bob and program it to work on car1