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38 lines
1.5 KiB
Markdown
38 lines
1.5 KiB
Markdown
---
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layout: wiki
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title: Advanced Ballistics
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group: feature
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parent: wiki
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---
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# Overview
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## Advanced ballistics simulation
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The advanced ballistics module improves projectile physics by simulating internal and external ballistics. Factors used in the simulation include:
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- Ambient air pressure, temperature and humidity
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- Wind drift
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- [Magnus effect](https://en.wikipedia.org/wiki/Magnus_effect) (spin drift)
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- [Coriolis effect](https://en.wikipedia.org/wiki/Coriolis_effect) and [Eötvös effect](https://en.wikipedia.org/wiki/Eotvos_effect) (Earth rotation)
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- Loss of stability during transonic flight
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- Variable muzzle velocity based on on powder burn rate and barrel length
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- Barrel length effect on muzzle velocity
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## Advanced drag model
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Realistic drag modeling based on the G Model and real-world ballistic coefficient data.
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## Wind simulation
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Wind speed varies with altitude. Terrain features, buildings and other objects disrupt the wind.
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## Bullet trace effects
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Supersonic bullets have a refraction effect due to air pressure waves.
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## Protractor
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Adds a protractor for quickly measuring inclination angle.
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# Usage
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Press <kbd>Ctrl</kbd>+<kbd>Shift</kbd>+<kbd>K</kbd> while using a compatible weapon to toggle the protractor. The red line indicates the current inclination angle in degrees. The protractor will disappear if you lower or holster your weapon.
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This module uses relatively complex scripting. Several options are provided in the ACE menu to reduce the performance impact of this module.
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# Dependencies
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`ace_ballistics`, `ace_weather`, `ace_modules`
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