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- Finished: MicroDAGR doc, note that the images can't be viewed properly on GitHub. - Coding guidelines are more readable now, added the STRING family of macros to it. - How to enable dragging / carrying added to dragging / carrying framework with a BIG disclaimer that the functions are not public and may change. - Shortcut updated to fit the convention established in the shortcut page.
41 lines
1.2 KiB
Markdown
41 lines
1.2 KiB
Markdown
---
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layout: wiki
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title: Explosives
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description: Adds numerous improvements to using and handling explosives
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group: feature
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parent: wiki
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---
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## 1. Overview
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### 1.1 Advanced explosives placement
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Enables more precise placement of explosives.
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### 1.2 Numerous trigger types
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Offers different trigger types, like clackers and dead man switches.
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### 1.3 Attach explosives to vehicles
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Enables attaching explosives to vehicles.
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## 2. Usage
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### 2.1 Placing explosives
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- Use self interaction <kbd>Ctrl</kbd>+<kbd>⊞ Win</kbd> (ACE3 default key bind `Self Interaction Key`).
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- Select `Explosives`.
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- Choose your explosive type and follow the instructions on the screen.
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### 2.2 Arming and detonating explosives
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- Interact with the explosive <kbd>⊞ Win</kbd> (ACE3 default key bind `Interact Key`).
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- Choose the arming method.
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- For clackers use Self Interaction `Explosives` → `Detonate` and choose the corresponding Firing Device.
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### 2.3 Defusing explosives
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- A `Defusal Kit` is required.
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- Interact with the explosive <kbd>⊞ Win</kbd>.
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- Select `Disarm`.
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- You are safe to pick it up after the action has completed.
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## 3. Dependencies
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`ace_interaction`
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