ACE3/documentation/feature/huntIR.md
Josuan Albin d1187ad82e Documentation pass 8
- Finished: MicroDAGR doc, note that the images can't be viewed properly on GitHub.
- Coding guidelines are more readable now, added the STRING family of macros to it.
- How to enable dragging / carrying added to dragging / carrying framework with a BIG disclaimer that the functions are not public and may change.
- Shortcut updated to fit the convention established in the shortcut page.
2015-07-01 21:19:26 +02:00

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---
layout: wiki
title: HuntIR
group: feature
parent: wiki
---
## 1. Overview
### 1.1 The HuntIR
The **H**igh altitude **U**nit **N**avigated **T**actical **I**maging **R**ound (HuntIR) is designed to be fired from a grenade launcher. After being fired in the air the in built parachute will be deployed and the IR CMOS camera will activate, providing a video stream until it touches the ground or get shot down.
## 2. Usage
NOTE: the HuntIR round doesn't work with modded weapons without a compatibility fix made either by the ACE3 team or the mod team.
### 2.1 Using the HuntIR
- To be able to connect to the IR CMOS camera you'll need a `HuntIR monitor`.
- Fire the HuntIR round as high as possible over the area you want to observe.
- Open the `HuntIR monitor`.
- To open the `HuntIR monitor` self interact <kbd>Ctrl</kbd> + <kbd>&nbsp;Win</kbd> (ACE3 default)
- Select `Equipment`.
- Select `Activate HuntIR monitor`.
- You now have control of the IR CMOS camera to close the monitor press <kbd>ESC</kbd> or <kbd>&nbsp;Win</kbd>
### 2.2 IR CMOS camera controls
Shortcut | Action
------------ | -------------
<kbd>A</kbd> | Lower zoom level
<kbd>D</kbd> | Increase zoom level
<kbd>N</kbd> | Toggle NV and TI modes
<kbd>S</kbd> | Next camera
<kbd>W</kbd> | Previous camera
<kbd></kbd> | Rotate camera anticlockwise
<kbd></kbd>| Rotate camera clockwise
<kbd></kbd> | Raise camera
<kbd></kbd> | Lower camera
<kbd>R</kbd> | Reset camera
## 3. Dependencies
`ace_common`