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d1187ad82e
- Finished: MicroDAGR doc, note that the images can't be viewed properly on GitHub. - Coding guidelines are more readable now, added the STRING family of macros to it. - How to enable dragging / carrying added to dragging / carrying framework with a BIG disclaimer that the functions are not public and may change. - Shortcut updated to fit the convention established in the shortcut page.
42 lines
1.5 KiB
Markdown
42 lines
1.5 KiB
Markdown
---
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layout: wiki
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title: HuntIR
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group: feature
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parent: wiki
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---
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## 1. Overview
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### 1.1 The HuntIR
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The **H**igh altitude **U**nit **N**avigated **T**actical **I**maging **R**ound (HuntIR) is designed to be fired from a grenade launcher. After being fired in the air the in built parachute will be deployed and the IR CMOS camera will activate, providing a video stream until it touches the ground or get shot down.
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## 2. Usage
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NOTE: the HuntIR round doesn't work with modded weapons without a compatibility fix made either by the ACE3 team or the mod team.
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### 2.1 Using the HuntIR
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- To be able to connect to the IR CMOS camera you'll need a `HuntIR monitor`.
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- Fire the HuntIR round as high as possible over the area you want to observe.
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- Open the `HuntIR monitor`.
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- To open the `HuntIR monitor` self interact <kbd>Ctrl</kbd> + <kbd>⊞ Win</kbd> (ACE3 default)
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- Select `Equipment`.
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- Select `Activate HuntIR monitor`.
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- You now have control of the IR CMOS camera to close the monitor press <kbd>ESC</kbd> or <kbd>⊞ Win</kbd>
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### 2.2 IR CMOS camera controls
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Shortcut | Action
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------------ | -------------
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<kbd>A</kbd> | Lower zoom level
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<kbd>D</kbd> | Increase zoom level
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<kbd>N</kbd> | Toggle NV and TI modes
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<kbd>S</kbd> | Next camera
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<kbd>W</kbd> | Previous camera
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<kbd>←</kbd> | Rotate camera anticlockwise
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<kbd>→</kbd>| Rotate camera clockwise
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<kbd>↑</kbd> | Raise camera
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<kbd>↓</kbd> | Lower camera
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<kbd>R</kbd> | Reset camera
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## 3. Dependencies
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`ace_common` |