ACE3/addons/tagging
2016-06-06 20:28:27 +02:00
..
data Cleanup of old files 2015-07-21 16:56:13 +02:00
functions Replace delayed execution functions with new CBA counterparts 2016-05-22 15:29:01 +02:00
sounds Updated sound & anim, added ground tagging 2015-07-12 20:42:33 +02:00
UI Added multiple tag colors 2015-07-19 20:23:16 +02:00
$PBOPREFIX$ Tagging initial commit 2015-07-07 01:40:32 +02:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgVehicles.hpp Merge remote-tracking branch 'master' into rearm_supply 2016-06-06 20:28:27 +02:00
CfgWeapons.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
config.cpp Stringtable URL (#3855) 2016-06-01 23:45:51 +02:00
README.md Added readme 2015-07-07 17:30:13 +02:00
script_component.hpp Cleanup tagging, use internal getTexture for getting texture from color, move tag size definition 2016-03-28 20:07:02 +02:00
stringtable.xml Merge branch 'master' into huehuehue 2016-06-03 00:01:13 -05:00
XEH_postInit.sqf Allow tagging wrongly configured static objects. 2016-01-23 16:21:43 -03:00
XEH_preInit.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp Cleanup tagging, use internal getTexture for getting texture from color, move tag size definition 2016-03-28 20:07:02 +02:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_tagging

Adds a can of spray paint which allows you to tag buildings, walls and other static objects.

Maintainers

The people responsible for merging changes to this component or answering potential questions.