ACE3/addons/interact_menu
KoffeinFlummi f1ba0cff26 Merge https://github.com/ProfessorCZ/ACE3 into czech-merge
Conflicts:
	AUTHORS.txt
	addons/advanced_ballistics/stringtable.xml
	addons/ballistics/stringtable.xml
	addons/interact_menu/stringtable.xml
	addons/kestrel4500/stringtable.xml
	addons/laserpointer/stringtable.xml
	addons/medical/stringtable.xml
	addons/respawn/stringtable.xml
2015-05-02 00:26:25 +02:00
..
functions Allow positions for actions to be computed dynamically. Also leverage that for the position of the "Weapon" action, instead of hard coding an exception for that. 2015-05-01 01:56:39 -03:00
ui Make interac_menu work in real 2D: 2015-03-23 18:08:31 -03:00
$PBOPREFIX$ Initial nou menu commit. 2015-01-18 10:38:27 -08:00
CfgActions.hpp hide open bag option when it's not selected via scroll wheel 2015-04-20 22:00:13 +02:00
CfgEventHandlers.hpp basic self actions 2015-02-18 18:58:06 -03:00
config.cpp Merge branch 'master' into interactMoreOptions 2015-05-01 00:04:22 -03:00
CursorMenus.hpp - Add cursored self interaction menu (for using inside vehicles) 2015-02-28 17:48:46 -03:00
script_component.hpp #828 - Private Variables for Interact Menu 2015-04-29 01:26:13 -05:00
stringtable.xml Merge https://github.com/ProfessorCZ/ACE3 into czech-merge 2015-05-02 00:26:25 +02:00
XEH_clientInit.sqf rename category ace <blank> to ace common 2015-05-01 10:19:47 +02:00
XEH_preInit.sqf cache ctrlSetStructedText parseText 2015-04-25 13:28:21 +02:00