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b31abee4fd
* Use private keyword, move surface blacklist to script_component.hpp * Check height above terrain * Add Tanoa surfaces, Check if in water * Use 'dust' config entry to determine surface, Add common canDig (checks dustyness) * Re-enable compile cache * Revert to surface blacklist with dust as fallback * Move surface blacklist to script_component because SQF validator complains |
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.. | ||
fnc_canContinueDiggingTrench.sqf | ||
fnc_canDigTrench.sqf | ||
fnc_canRemoveTrench.sqf | ||
fnc_continueDiggingTrench.sqf | ||
fnc_handleInteractMenuOpened.sqf | ||
fnc_handleKilled.sqf | ||
fnc_handlePlayerChanged.sqf | ||
fnc_handlePlayerInventoryChanged.sqf | ||
fnc_handleScrollWheel.sqf | ||
fnc_handleUnconscious.sqf | ||
fnc_placeCancel.sqf | ||
fnc_placeConfirm.sqf | ||
fnc_placeTrench.sqf | ||
fnc_removeTrench.sqf | ||
fnc_setTrenchPlacement.sqf | ||
script_component.hpp |