ACE3/addons/frag
2024-01-10 18:40:25 -06:00
..
data/icon Dragon, lasers, air_hud and javelin code. 2015-01-11 10:24:19 -08:00
functions Small bug & config name fixes 2024-01-10 18:34:54 -06:00
$PBOPREFIX$ Cleanup Frag Component (#4581) 2016-10-27 00:16:31 +02:00
ACE_Settings.hpp General - Move to CBA Settings (#8461) 2021-10-11 15:48:30 -05:00
CfgAmmo.hpp Added methods to retrieve impact surface type 2024-01-09 17:25:09 -06:00
cfgAmmoBaseEH.hpp Added init event handlers instead of fired 2024-01-08 21:38:15 -06:00
cfgAmmoFragParameters.hpp update caching access function names to align with each other and added some preliminary material consideration for spalling 2024-01-09 14:00:43 -06:00
cfgAmmoFragSpawner.hpp removed some init eventhandlers to make debugging easier 2024-01-08 21:40:37 -06:00
CfgAmmoReflections.hpp HEMTT v10 Compatibility (#9105) 2023-02-01 23:28:55 -06:00
cfgAmmoSpall.hpp Small bug & config name fixes 2024-01-10 18:34:54 -06:00
CfgEventhandlers.hpp Add SQFC support (#8235) 2021-09-03 19:08:34 -05:00
config.cpp Cleanup Frag Component (#4581) 2016-10-27 00:16:31 +02:00
initSettings.inc.sqf Small bug & config name fixes 2024-01-10 18:34:54 -06:00
initSettingsDebug.inc.sqf Fleshed out stringtables 2024-01-10 15:48:06 -06:00
README.md Removed dev info 2024-01-10 18:40:25 -06:00
script_component.hpp Small bug & config name fixes 2024-01-10 18:34:54 -06:00
stringtable.xml Fixed one stringtable issue 2024-01-10 15:49:37 -06:00
XEH_postInit.sqf Added initialization of material cache for performance 2024-01-10 17:40:36 -06:00
XEH_preInit.sqf Added initialization of material cache for performance 2024-01-10 17:40:36 -06:00
XEH_PREP.hpp Added initialization of material cache for performance 2024-01-10 17:40:36 -06:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_frag

Explosive fragmentation, round spalling, and explosive reflection