ACE3/addons/refuel/functions/fnc_checkFuel.sqf
Tim Beswick 3b7a3047cd Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.

* Changed helper attach position to centre of object. Offset applied when rope attached.

* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.

* Using arma model. Removed ACE_Actions from helper object.

* Correct use of hideObjectGlobal

* Remove actions, cargo, repair on helper

* Switched helper to be setVar'd on the nozzle object
2017-05-29 13:48:02 -05:00

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/*
* Author: GitHawk
* Get the remaining fuel amount
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Fuel Truck <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player, fuelTruck] call ace_refuel_fnc_checkFuel
*
* Public: No
*/
#include "script_component.hpp"
params [["_unit", objNull, [objNull]], ["_target", objNull, [objNull]]];
private _fuel = [_target] call FUNC(getFuel);
[
REFUEL_PROGRESS_DURATION * 2.5,
[_unit, _target, _fuel],
{
params ["_args"];
_args params [["_unit", objNull, [objNull]], ["_target", objNull, [objNull]], ["_fuel", 0, [0]]];
if (_fuel > 0 ) then {
[QEGVAR(common,displayTextStructured), [[LSTRING(Hint_RemainingFuel), _fuel], 2, _unit], _unit] call CBA_fnc_targetEvent;
} else {
[QEGVAR(common,displayTextStructured), [LSTRING(Hint_Empty), 2, _unit], _unit] call CBA_fnc_targetEvent;
};
true
},
{true},
localize LSTRING(CheckFuelAction),
{true},
["isnotinside"]
] call EFUNC(common,progressBar);