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62 lines
1.8 KiB
C++
62 lines
1.8 KiB
C++
#include "script_component.hpp"
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class CfgPatches {
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class ACE_Parachute {
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units[] = {"ACE_NonSteerableParachute"};
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weapons[] = {"ACE_Altimeter"};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common"};
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VERSION_CONFIG;
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author[] = {"Garth 'LH' de Wet"};
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authorUrl = "http://garth.snakebiteink.co.za/";
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};
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};
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#include "CfgEventHandlers.hpp"
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#include "RscTitles.hpp"
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class CfgWeapons {
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class ItemWatch;
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class ACE_Altimeter:ItemWatch {
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author = "$STR_ACE_Common_ACETeam";
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descriptionShort = "$STR_ACE_Parachute_AltimeterDescription";
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displayName = "$STR_ACE_Parachute_AltimeterDisplayName";
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picture = PATHTOF(UI\watch_altimeter.paa);
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};
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};
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class CfgVehicles {
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class Box_NATO_Support_F;
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class ACE_Box_Misc: Box_NATO_Support_F {
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class TransportItems {
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class _xx_ACE_Altimeter {
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name = "ACE_Altimeter";
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count = 6;
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};
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};
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class TransportBackpacks {
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class _xx_ACE_NonSteerableParachute {
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backpack = "ACE_NonSteerableParachute";
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count = 4;
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};
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};
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};
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class B_Parachute;
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class ACE_NonSteerableParachute: B_Parachute {
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author = "$STR_ACE_Common_ACETeam";
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scope = 2;
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displayName = "$STR_ACE_Parachute_NonSteerableParachute";
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//picture = "\A3\Characters_F\data\ui\icon_b_parachute_ca.paa"; // @todo
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//model = "\A3\Weapons_F\Ammoboxes\Bags\Backpack_Parachute"; // @todo
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// backpackSimulation = "ParachuteNonSteerable"; //ParachuteSteerable //Bis broke this in 1.40
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ParachuteClass = "NonSteerable_Parachute_F";
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maximumLoad = 0;
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mass = 100;
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};
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class B_Soldier_05_f; class B_Pilot_F: B_Soldier_05_f {backpack = "ACE_NonSteerableParachute";};
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class I_Soldier_04_F; class I_pilot_F: I_Soldier_04_F {backpack = "ACE_NonSteerableParachute";};
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class O_helipilot_F; class O_Pilot_F: O_helipilot_F {backpack = "ACE_NonSteerableParachute";};
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};
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