ACE3/addons/captives/functions
2024-08-12 06:15:09 -07:00
..
fnc_addLoadCaptiveActions.sqf General - Relative script_component.hpp includes (#9378) 2023-09-12 20:58:10 +02:00
fnc_canApplyHandcuffs.sqf General - Relative script_component.hpp includes (#9378) 2023-09-12 20:58:10 +02:00
fnc_canBlindfoldCaptive.sqf Captives - Allow disarming and blindfolding captives in vehicles (#9463) 2023-10-09 14:58:49 -03:00
fnc_canEscortCaptive.sqf General - Use ace_common_fnc_isAwake where possible (#10098) 2024-07-02 12:38:14 -07:00
fnc_canLoadCaptive.sqf General - Use ace_common_fnc_isAwake where possible (#10098) 2024-07-02 12:38:14 -07:00
fnc_canRemoveBlindfoldCaptive.sqf Captives - Allow disarming and blindfolding captives in vehicles (#9463) 2023-10-09 14:58:49 -03:00
fnc_canRemoveHandcuffs.sqf General - Relative script_component.hpp includes (#9378) 2023-09-12 20:58:10 +02:00
fnc_canStopEscorting.sqf General - Relative script_component.hpp includes (#9378) 2023-09-12 20:58:10 +02:00
fnc_canSurrender.sqf General - Relative script_component.hpp includes (#9378) 2023-09-12 20:58:10 +02:00
fnc_canUnloadCaptive.sqf Interaction - Allow unloading patients, bodies, and captives from inside vehicles (#9645) 2023-11-22 19:38:52 -03:00
fnc_doApplyHandcuffs.sqf General - Relative script_component.hpp includes (#9378) 2023-09-12 20:58:10 +02:00
fnc_doBlindfoldCaptive.sqf Captives - Allow disarming and blindfolding captives in vehicles (#9463) 2023-10-09 14:58:49 -03:00
fnc_doEscortCaptive.sqf General - Use ace_common_fnc_isAwake where possible (#10098) 2024-07-02 12:38:14 -07:00
fnc_doLoadCaptive.sqf General - Relative script_component.hpp includes (#9378) 2023-09-12 20:58:10 +02:00
fnc_doRemoveHandcuffs.sqf General - Relative script_component.hpp includes (#9378) 2023-09-12 20:58:10 +02:00
fnc_doUnloadCaptive.sqf General - Relative script_component.hpp includes (#9378) 2023-09-12 20:58:10 +02:00
fnc_findEmptyNonFFVCargoSeat.sqf General - Cleanup spaces in macros (#9769) 2024-02-05 14:04:24 -03:00
fnc_handleAnimChangedHandcuffed.sqf General - Use ace_common_fnc_isAwake where possible (#10098) 2024-07-02 12:38:14 -07:00
fnc_handleAnimChangedSurrendered.sqf General - Use ace_common_fnc_isAwake where possible (#10098) 2024-07-02 12:38:14 -07:00
fnc_handleGetIn.sqf General - Relative script_component.hpp includes (#9378) 2023-09-12 20:58:10 +02:00
fnc_handleGetOut.sqf General - Relative script_component.hpp includes (#9378) 2023-09-12 20:58:10 +02:00
fnc_handleKilled.sqf General - Relative script_component.hpp includes (#9378) 2023-09-12 20:58:10 +02:00
fnc_handleLocal.sqf General - Relative script_component.hpp includes (#9378) 2023-09-12 20:58:10 +02:00
fnc_handleOnUnconscious.sqf General - Convert vehicle to objectParent (#9801) 2024-03-26 09:54:06 -03:00
fnc_handlePlayerChanged.sqf Tools - Check example funcs in document_functions.py (#9630) 2023-11-08 12:00:05 -06:00
fnc_handleRespawn.sqf General - Use QUOTE(ADDON) for status effects (#10195) 2024-08-12 06:15:09 -07:00
fnc_handleUnitInitPost.sqf General - Relative script_component.hpp includes (#9378) 2023-09-12 20:58:10 +02:00
fnc_handleZeusDisplayChanged.sqf General - Relative script_component.hpp includes (#9378) 2023-09-12 20:58:10 +02:00
fnc_moduleHandcuffed.sqf General - Relative script_component.hpp includes (#9378) 2023-09-12 20:58:10 +02:00
fnc_moduleSettings.sqf General - Relative script_component.hpp includes (#9378) 2023-09-12 20:58:10 +02:00
fnc_moduleSurrender.sqf General - Relative script_component.hpp includes (#9378) 2023-09-12 20:58:10 +02:00
fnc_setHandcuffed.sqf General - Use QUOTE(ADDON) for status effects (#10195) 2024-08-12 06:15:09 -07:00
fnc_setSurrendered.sqf General - Use QUOTE(ADDON) for status effects (#10195) 2024-08-12 06:15:09 -07:00
fnc_vehicleCaptiveMoveIn.sqf General - Relative script_component.hpp includes (#9378) 2023-09-12 20:58:10 +02:00
fnc_vehicleCaptiveMoveOut.sqf General - Relative script_component.hpp includes (#9378) 2023-09-12 20:58:10 +02:00