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bd0ecd7edf
* Cleaning and reorganizing of some stringtable files (WIP) : - Duplicate entries have been removed, and the arrangement improved, to help future translators. - Some ACE_Settings.hpp files have been modified because they were not up to date. - Minor french translation correction. * Added French translation and / or correction for : - Weaponselect module, - Weather module, - Winddeflection module, - Yardage450 module, - Zeus module. * Convert Tabs to Spaces * Minor corrections ; arrangement improved for few stringtable.xml files. * Improved French translation, and adjust fews settings. - Nombreuses corrections mineures, en vérifiant chaque menu un à un, puis chaque option dans le jeu lui-même. Ca m'a permit de constater qu'il y a certaines absurdités, y compris en anglais, qui ont donc été retraduites dans toutes les langues, mais qui ne correspondent pas vraiment à l'option telle qu'implémentée. Par exemple, le système de réarmement dans Eden est traduit de manière très étrange. - Modification du fichier "addons/overheating/ACE_Settings.hpp", afin de changer l'ordre du menu "ACE Surchauffe". En effet la case "activé" était tout en bas, aussi je l'ai mise tout en haut (comme c'est déjà le cas pour toutes les options). - Modification du fichier "addons/finger/ACE_Settings.hpp", concernant le pointage du doigt ACE, afin d'y ajouter une description dans les réglages des addons. Il y en avait déjà une (peu utile) dans les paramètres des commandes, mais pas dans les options des addons, ce qui rend l'option peu explicite pour un débutant. * Corrections mineures * correction erreurs * correction erreurs (nametags) * correction erreurs et modules obsolètes (nametags) * correction erreurs et modules obsolètes (common) * Mise en commentaire d'éléments obsolètes * correction key error * Added Vdauphin suggestions :). * French translation - Replaced "Faction" (faction) to "Camp" (side) addons/captives/stringtable.xml addons/switchunits/stringtable.xml addons/zeus/stringtable.xml * Minor correction of french Concertina_wire translation * - (PabstMirror suggestions) Replace tabs by spaces, in addons/common/stringtable.xml - (PabstMirror suggestions) Replace xml comments by french plain text, in addons/common/stringtable.xml - Replace xml comments by french plain text, addons/explosives/stringtable.xml - Replace xml comments by french plain text, addons/nametags/stringtable.xml * Removed accented capital letters for objects in french translation : Capital accented letters were a problem because they were not classified alphabetically. Thus in Eden or in the arsenal, objects starting with a capital accented letter were systematically at the top of the list. modified: addons/chemlights/stringtable.xml modified: addons/huntir/stringtable.xml * Correction of a typing error (french concertina_wire translation |
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.. | ||
functions | ||
ui | ||
$PBOPREFIX$ | ||
ACE_Settings.hpp | ||
CfgEventHandlers.hpp | ||
CfgMagazines.hpp | ||
CfgVehicles.hpp | ||
CfgWeapons.hpp | ||
config.cpp | ||
initSettings.sqf | ||
readme.md | ||
script_component.hpp | ||
stringtable.xml | ||
XEH_postInit.sqf | ||
XEH_preInit.sqf | ||
XEH_PREP.hpp | ||
XEH_preStart.sqf |
ace_vehiclelock
Adds keys as an item, to lock and unlock vehicles. Primary target would be role play or TVT, but has uses in all game types, even co-ops (e.g.: DAC AI will steal unlocked vehicles)
Two key modes (can be used together):
- Simple Side based keys (e.g. "ACE_key_west" works on any [WEST] vehicle like the M-ATV//hunter)
- Custom keys (one key will only open a specific vehicle and nothing else)
Items Added:
ACE_key_lockpick
ACE_key_master
ACE_key_west
ACE_key_east
ACE_key_indp
ACE_key_civ
Magazine added:
ACE_key_customKeyMagazine
(should never be manualy added, needs to be "programed" to work on a vehicle, see ACE_VehicleLock_fnc_addKeyForVehicle
)
For Mission Makers:
Modules:
- Vehicle Lock Setup - Settings for locking inventory of locked vehicles, default lockpick time, and initial vehicle lock state.
- Vehicle Key Assign - Sync with vehicles and players. Will handout custom keys to players for every synced vehicle. Will NOT work for JIP units.
Vehicle setVariables:
ACE_VehicleLock_lockSide
- SIDE: overrides a vehicle's side, allows indfor to use little-bird's with indp keysACE_vehicleLock_lockpickStrength
- NUMBER: secons, determines how long lockpicking with take, overrides ACE_VehicleLock_DefaultLockpickStrength
Public Functions:
[bob, car1, true] call ACE_VehicleLock_fnc_addKeyForVehicle;
- will add a ACE_key_customKeyMagazine
to bob and program it to work on car1
Maintainers
The people responsible for merging changes to this component or answering potential questions.