ACE3/addons/refuel/functions/fnc_takeNozzle.sqf
jonpas 5147f366a5 Execute take nozzle actions only on progress bar success (#3783)
* Execute take nozzle actions only on progress bar success - fix #3739, Prettify params

* Fix animation on holster
2016-05-12 17:11:35 +02:00

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/*
* Author: GitHawk
* Take a fuel nozzle either from a fuel truck/station or from the ground.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Fuel Truck <OBJECT>
* 2: Nozzle <OBJECT> (optional)
*
* Return Value:
* None
*
* Example:
* [player, fuelTruck] call ace_refuel_fnc_takeNozzle
* [player, objNull, nozzle] call ace_refuel_fnc_takeNozzle
*
* Public: No
*/
#include "script_component.hpp"
params [
["_unit", objNull, [objNull]],
["_target", objNull, [objNull]],
["_nozzle", objNull, [objNull]]
];
REFUEL_HOLSTER_WEAPON
private _endPosOffset = [0, 0, 0];
if (isNull _nozzle) then { // func is called on fuel truck
_endPosOffset = getArray (configFile >> "CfgVehicles" >> typeOf _target >> QGVAR(hooks));
if (count _endPosOffset == 2) then {
if (_unit distance (_target modelToWorld (_endPosOffset select 0)) < _unit distance (_target modelToWorld (_endPosOffset select 1))) then {
_endPosOffset = _endPosOffset select 0;
} else {
_endPosOffset = _endPosOffset select 1;
};
} else {
_endPosOffset = _endPosOffset select 0;
};
[
2,
[_unit, _target, _endPosOffset],
{
params ["_args"];
_args params [
["_unit", objNull, [objNull]],
["_target", objNull, [objNull]],
["_endPosOffset", [0, 0, 0], [[]], 3]
];
private _newNozzle = "ACE_refuel_fuelNozzle" createVehicle position _unit;
_newNozzle attachTo [_unit, [-0.02,0.05,-0.12], "righthandmiddle1"];
_unit setVariable [QGVAR(nozzle), _newNozzle, true];
if (_target isKindOf "AllVehicles") then {
// Currently ropeCreate requires its first parameter to be a real vehicle
private _rope = ropeCreate [_target, _endPosOffset, _newNozzle, [0, -0.20, 0.12], REFUEL_HOSE_LENGTH];
_newNozzle setVariable [QGVAR(rope), _rope, true];
};
_newNozzle setVariable [QGVAR(attachPos), _endPosOffset, true];
_newNozzle setVariable [QGVAR(source), _target, true];
[_target, "blockEngine", "ACE_Refuel", true] call EFUNC(common,statusEffect_set);
_target setVariable [QGVAR(isConnected), true, true];
_target setVariable [QGVAR(ownedNozzle), _newNozzle, true];
[_unit, "forceWalk", "ACE_refuel", true] call EFUNC(common,statusEffect_set);
_unit setVariable [QGVAR(isRefueling), true];
private _actionID = _unit getVariable [QGVAR(ReleaseActionID), -1];
if (_actionID != -1) then {
_unit removeAction _actionID;
};
_actionID = _unit addAction [
format ["<t color='#FF0000'>%1</t>", localize ELSTRING(dragging,Drop)],
'_unit = _this select 0; _nozzle = _unit getVariable QGVAR(nozzle); [_unit, _nozzle] call FUNC(dropNozzle); [_unit, "forceWalk", "ACE_refuel", false] call EFUNC(common,statusEffect_set); REFUEL_UNHOLSTER_WEAPON',
nil,
20,
false,
true,
"",
'!isNull (_target getVariable [QGVAR(nozzle), objNull])'
];
_unit setVariable [QGVAR(ReleaseActionID), _actionID];
},
"",
localize LSTRING(TakeNozzleAction),
{true},
["isnotinside"]
] call EFUNC(common,progressBar);
} else { // func is called on muzzle either connected or on ground
[
2,
[_unit, _nozzle],
{
params ["_args"];
_args params [
["_unit", objNull, [objNull]],
["_nozzle", objNull, [objNull]]
];
if (_nozzle getVariable [QGVAR(jerryCan), false]) then {
_nozzle attachTo [_unit, [0,1,0], "pelvis"];
} else {
_nozzle attachTo [_unit, [-0.02,0.05,-0.12], "righthandmiddle1"];
};
_unit setVariable [QGVAR(nozzle), _nozzle, true];
[_unit, "forceWalk", "ACE_refuel", true] call EFUNC(common,statusEffect_set);
_unit setVariable [QGVAR(isRefueling), true];
private _actionID = _unit getVariable [QGVAR(ReleaseActionID), -1];
if (_actionID != -1) then {
_unit removeAction _actionID;
};
_actionID = _unit addAction [
format ["<t color='#FF0000'>%1</t>", localize ELSTRING(dragging,Drop)],
'_unit = _this select 0; _nozzle = _unit getVariable QGVAR(nozzle); [_unit, _nozzle] call FUNC(dropNozzle); [_unit, "forceWalk", "ACE_refuel", false] call EFUNC(common,statusEffect_set); REFUEL_UNHOLSTER_WEAPON',
nil,
20,
false,
true,
"",
'!isNull (_target getVariable [QGVAR(nozzle), objNull])'
];
_unit setVariable [QGVAR(ReleaseActionID), _actionID];
},
"",
localize LSTRING(TakeNozzleAction),
{true},
["isnotinside"]
] call EFUNC(common,progressBar);
_target = _nozzle getVariable QGVAR(source);
_endPosOffset = _nozzle getVariable QGVAR(attachPos);
};
if !(_nozzle getVariable [QGVAR(jerryCan), false]) then {
[{
params ["_args", "_pfID"];
_args params [
["_unit", player, [objNull]],
["_source", objNull, [objNull]],
["_endPosOffset", [0, 0, 0], [[]], 3],
["_nozzle", _unit getVariable [QGVAR(nozzle), objNull], [objNull]]
];
if (isNull _source || {_unit distance (_source modelToWorld _endPosOffset) > (REFUEL_HOSE_LENGTH - 2)} || {!alive _source}) exitWith {
if !(isNull _nozzle) then {
[_unit, _nozzle] call FUNC(dropNozzle);
REFUEL_UNHOLSTER_WEAPON
[_unit, "forceWalk", "ACE_refuel", false] call EFUNC(common,statusEffect_set);
if (isNull _source || {!alive _source}) then {
private _rope = _nozzle getVariable [QGVAR(rope), objNull];
if !(isNull _rope) then {
ropeDestroy _rope;
};
deleteVehicle _nozzle;
} else {
[LSTRING(Hint_TooFar), 2, _unit] call EFUNC(common,displayTextStructured);
};
};
[_pfID] call cba_fnc_removePerFrameHandler;
};
}, 0, [_unit, _target, _endPosOffset]] call cba_fnc_addPerFrameHandler;
};