ACE3/addons/sam/CfgVehicles.hpp
2021-04-21 12:48:44 -06:00

75 lines
1.6 KiB
C++

class CfgVehicles {
class LandVehicle;
class StaticWeapon: LandVehicle {
class Turrets;
};
class StaticMGWeapon: StaticWeapon {
class Turrets: Turrets {
class MainTurret;
};
};
// RIM-162
class SAM_System_02_base_F: StaticMGWeapon {
displayName = "Mk-29";
class AnimationSources {
class Missiles_revolving {
source = "revolving";
weapon = QGVAR(RIM162);
};
};
class Turrets: Turrets {
class MainTurret: MainTurret {
gunnerName = "Mk-29 Operator";
weapons[] = {
QGVAR(RIM162)
};
magazines[] = {
QGVAR(RIM162)
};
};
};
};
// Patriot
class SAM_System_03_base_F: StaticMGWeapon {
displayName = "MIM-104 Patriot";
class AnimationSources {
class Missiles_revolving {
source = "revolving";
weapon = QGVAR(patriot);
};
};
class Turrets: Turrets {
class MainTurret: MainTurret {
gunnerName = "MIM-104 Patriot Operator";
weapons[] = {
QGVAR(patriot)
};
magazines[] = {
QGVAR(patriot)
};
};
};
};
// S-400
class SAM_System_04_base_F: StaticMGWeapon {
displayName = "S-400";
class AnimationSources {
class Missiles_revolving {
source = "revolving";
weapon = QGVAR(s400);
};
};
class Turrets: Turrets {
class MainTurret: MainTurret {
gunnerName = "S-400 Operator";
weapons[] = {
QGVAR(s400)
};
magazines[] = {
QGVAR(s400)
};
};
};
};
};