ACE3/addons/explosives
Thomas Kooi 14b526d417 Merge pull request #3272 from acemod/deadmanBombVest
Deadman switch - trigger explosives in inventory
2016-02-20 17:11:06 +01:00
..
Data
functions Merge pull request #3272 from acemod/deadmanBombVest 2016-02-20 17:11:06 +01:00
UI
$PBOPREFIX$
ACE_Settings.hpp
ACE_Triggers.hpp Standardize displayName for the M26/Mk26/M152/whatever this is 2016-01-15 11:47:40 +01:00
CfgAmmo.hpp Animate preplaced bottom attack SLAMs 2016-01-15 10:49:22 +01:00
CfgEventHandlers.hpp #2018 - Dead Mans Switch / unconscious 2015-08-05 11:54:45 -05:00
CfgMagazines.hpp Fix #3203 IEDs magically changing shape 2016-01-22 14:21:25 +01:00
CfgModule.hpp Add warning for duplicate setting modules. 2015-10-18 23:34:11 -05:00
CfgVehicles.hpp Merge branch 'master' into explosives_cleanup_plus_minetriggers 2016-01-22 14:15:45 +01:00
CfgWeapons.hpp Standardize displayName for the M26/Mk26/M152/whatever this is 2016-01-15 11:47:40 +01:00
config.cpp Fix Zeus modules not showing up 2016-01-13 15:40:39 +01:00
ExplosivesUI.hpp fix setVariable and getVariable capitalization 2015-11-30 17:27:09 +01:00
GUI_VirtualAmmo.hpp
README.md
script_component.hpp Add quick debug defines to all script_components 2016-01-28 23:26:02 -06:00
stringtable.xml Merge pull request #3272 from acemod/deadmanBombVest 2016-02-20 17:11:06 +01:00
XEH_postInit.sqf Local check before setPosition 2016-01-16 01:13:01 +01:00
XEH_preInit.sqf Merge branch 'master' into explosives_cleanup_plus_minetriggers 2016-01-22 14:15:45 +01:00

ace_explosives

Completely replaces the vanilla explosives system, allowing precise placement and different trigger types.

Maintainers

The people responsible for merging changes to this component or answering potential questions.