ACE3/addons/recoil
Kyle Mckay 56123591a0
Update contribution documents (#8382)
* Update code guidelines for script_component

* Update contributing documents for pull requests

- Reflect true attribution practices
- Reflect true merge process (this changed a long time ago)

* Remove listed maintainer from component readmes

We have almost never used these and serve as a source of confusion for
new contributors.
2021-08-16 20:17:56 +01:00
..
functions Headers - Fix function names in examples (#7663) 2020-04-25 08:41:45 +02:00
$PBOPREFIX$ Recoil overhaul initial commmit 2015-04-15 15:01:07 +02:00
CfgEventHandlers.hpp Cleanup spacing on call COMPILE_FILE 2019-02-14 12:43:02 -06:00
CfgMoves.hpp fix wrong macro names 2016-04-25 21:34:25 +02:00
CfgRecoils.hpp revive tmr camshake 2015-04-25 07:21:11 +02:00
config.cpp add 'name' to components 2016-06-19 09:38:39 +02:00
README.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
XEH_postInit.sqf Run event renaming script 2016-05-24 14:13:11 +01:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_recoil

Tweaks weapon recoils and adds camera shake.