mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
6ca9d59443
* Merge ACEX - first attempt Backwards compatibility with XGVAR set of macros used on all settings and config entries Public API functions not taken into account yet, many other things probably still missed * Resolve issues * Switch to addSetting, backward compatible CfgPatches, missed XGVAR. * Remove unnecessary backwards compat * Convert ACEX Categorised settings to initSettings / Fix Intel items magazine * Apply suggestions from code review Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Remove maintainers from merged ACEX components * Cleanup unused module and faction classes * Sitting - Add more object configs by @Dystopian https://github.com/acemod/ACEX/pull/255 * Translations - Add Japanese by @classicarma https://github.com/acemod/ACEX/pull/259 * Kill Tracker - Add killtracker.inc public include file by @Freddo3000" https://github.com/acemod/ACEX/pull/251 * Add ACEX authors and sort authors file * acex - final tweaks (#8513) * acex - handle old funcs * replace thirst/hunger setvars to acex naming fix macro Revert "fix macro" This reverts commit d807e5e804c43916eaa42d34a89af94c6d9a48ad. Revert "replace thirst/hunger setvars to acex naming" This reverts commit bafc607884932d6e339daedc7c22e25dddbdd868. x Co-authored-by: TyroneMF <TyroneMF@hotmail.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
30 lines
800 B
Plaintext
30 lines
800 B
Plaintext
#include "script_component.hpp"
|
|
/*
|
|
* Author: Jonpas, vabene1111
|
|
* Check if the player can sit down.
|
|
*
|
|
* Arguments:
|
|
* 0: Seat <OBJECT>
|
|
* 1: Player <OBJECT>
|
|
* 2: Seat Position <NUMBER> (default: 0)
|
|
*
|
|
* Return Value:
|
|
* Can Sit Down <BOOL>
|
|
*
|
|
* Example:
|
|
* [cursorObject, player] call ace_sitting_fnc_canSit
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
params ["_seat", "_player", ["_seatPos", 0]];
|
|
|
|
// Sitting enabled, not occupied and standing up (or not on a big slope)
|
|
XGVAR(enable) &&
|
|
{isNil {_player getVariable QGVAR(sittingStatus)}} &&
|
|
{
|
|
private _seatsClaimed = _seat getVariable [QGVAR(seatsClaimed), []];
|
|
_seatsClaimed isEqualTo [] || {!(_seatsClaimed select _seatPos)}
|
|
} &&
|
|
{round (vectorUp _seat select 0) == 0 && {round (vectorUp _seat select 1) == 0} && {round (vectorUp _seat select 2) == 1}}
|