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18f09b9310
- ace_addedHeartRateAdjustment -> ace_heartRateAdjustmentAdded - ace_cargoAddedByClass -> ace_cargoByClassAdded - ace_enteredCardiacArrest -> ace_cardiacArrestEntered - ace_itemAddedToTriageCard -> ace_triageCardItemAdded - ace_reload_linkedAmmo -> ace_reload_ammoLinked - ace_reload_returnedAmmo -> ace_reload_ammoReturned - ace_treatmentSuccess -> ace_treatmentSucceded - ace_common_engineOn -> ace_common_setEngine - ace_explosives_clientRequestOrientations -> ace_explosives_requestOrientations - ace_explosives_serverSendOrientations -> ace_explosives_sendOrientations - ace_interaction_lampTurnOff -> ace_interaction_setLampOff - ace_interaction_lampTurnOn -> ace_interaction_setLampOn - ace_overheating_spareBarrelsLoadCoolest -> ace_overheating_loadCoolestSpareBarrel - ace_overheating_spareBarrelsSendTemperatureHint -> ace_overheating_sendSpareBarrelTemperatureHint Close #3533
44 lines
1.4 KiB
Plaintext
44 lines
1.4 KiB
Plaintext
/*
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* Author: Glowbal
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* Triggers a unit into the Cardiac Arrest state from CMS. Will put the unit in an unconscious state and run a countdown timer until unit dies.
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* Timer is a random value between 120 and 720 seconds.
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*
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* Arguments:
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* 0: The unit that will be put in cardiac arrest state <OBJECT>
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*
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* ReturnValue:
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* None
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*
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* Public: yes
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*/
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#include "script_component.hpp"
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private "_timeInCardiacArrest";
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params ["_unit"];
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if (_unit getVariable [QGVAR(inCardiacArrest),false]) exitWith {};
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_unit setVariable [QGVAR(inCardiacArrest), true,true];
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_unit setVariable [QGVAR(heartRate), 0];
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["ace_cardiacArrestEntered", [_unit]] call CBA_fnc_localEvent;
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[_unit, true] call FUNC(setUnconscious);
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_timeInCardiacArrest = 120 + round(random(600));
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[{
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params ["_args", "_idPFH"];
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_args params ["_unit", "_startTime", "_timeInCardiacArrest"];
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private _heartRate = _unit getVariable [QGVAR(heartRate), 80];
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if (_heartRate > 0 || !alive _unit) exitWith {
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[_idPFH] call CBA_fnc_removePerFrameHandler;
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_unit setVariable [QGVAR(inCardiacArrest), nil,true];
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};
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if (CBA_missionTime - _startTime >= _timeInCardiacArrest) exitWith {
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[_idPFH] call CBA_fnc_removePerFrameHandler;
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_unit setVariable [QGVAR(inCardiacArrest), nil,true];
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[_unit] call FUNC(setDead);
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};
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}, 1, [_unit, CBA_missionTime, _timeInCardiacArrest] ] call CBA_fnc_addPerFrameHandler;
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