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32 lines
792 B
C++
32 lines
792 B
C++
#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common"};
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author = ECSTRING(common,ACETeam);
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authors[] = {"F3 Project","Head","SilentSpike","voiper"};
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url = ECSTRING(main,URL);
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VERSION_CONFIG;
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};
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};
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#include "ACE_Settings.hpp"
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#include "CfgEventHandlers.hpp"
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#include "CfgVehicles.hpp"
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#include "ui\interface.hpp"
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class CfgRespawnTemplates {
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class ADDON {
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onPlayerKilled = QFUNC(respawnTemplate);
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onPlayerRespawn = QFUNC(respawnTemplate);
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};
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};
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class ACE_newEvents {
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spectatorStaged = "ace_spectatorStaged";
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spectatorSet = "ace_spectatorSet";
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}; |